As I mentioned in Part One
, Part Two
, Part Three
I’m going to be covering a core-subject every day which encompasses multiple questions and answers from the series of surveys which were conducted over the last few months.
For today, Part Four is on the cool topic of Features, from Chat, Trading, Collecting, Fashion, Decorating and more… let’s begin!
Over 80% of surveyed Citizens said they centered their time and experience around just three activities - chatting, avatar appearance, and obtaining items, an excellent example of the “Pareto principle
”. SmallWorlds was huge; it had so many features, all of them amazing in their own little way, all of them designed and built with good intentions, but like everything, a varying amount of appeal when comparisons are made between all of them.
Communication is inherently an essential past-time for us all, so seeing Chat so highly rated & used was not a surprise. I believe there is still much to explore in regards to how we all communicate with others over the internet, especially beyond the relatively basic functionality that existed in SmallWorlds. I've often thought about the customization of your text color & font, speech bubble, and emojis could, in theory, be treated similarly to how you customize your avatar, using a series of items. Over the next few weeks, I’d like to share some concepts which I’ve been dabbling with for your opinion and suggestions.
Trading was also consistently well appreciated, alongside Collecting, with the two ultimately being treated in the same vein for simplicity. A feeling which was not lost on those of us who worked on SmallWorlds was how important items & clothing are to you all, and while decorating of spaces is very well received also, the most attractive desire to obtain items was to wear or use them on your avatar. SmallWorlds had quite an intricate series of analytics which helped me conclude on which items would be most well received, and it was noticeable to see that 80% of items purchased were clothing and wears, while also being over 90% of gold spent by Citizens - wowser!
Fashion was the cornerstone of the SmallWorlds content machine, a staple of content releases, and made more comfortable due to the customization available on different layers that made up the garment. A strong considering for any future project must be centered around this well-loved aspect of the game, especially with the advancement of technology that will eventually allow 3D avatars to become the norm in virtual worlds. SmallWorlds using 2.5D did enable artists to accurately detail even the smallest aspect of a piece of clothing but interfered with most of the potential to allow body shapes and more advanced movement, yep.. no dabbing :(
As mentioned earlier, 15-20% of items purchased were not categorized for use on or towards another avatar, so which were used solely as collections and decorations. A topic which I’d like to explore further in the near future is regarding what decorating you all loved seeing and performing the most. So how about we start in the comments, What did you decorate the most? Shops? Missions? Hangouts for chat?
An interesting dynamic which I observed in-game and with some of the related survey results, was the disconnect between how many missions were played
in comparison to the number of missions which were made
. It was noticeable to see how hungry Citizens are for story-based quests, but that these adventures were often produced by a relatively small percentage of the community, with similar values visible from the art and contest community.
I happened to be the creator of a large number of official missions between 2008-2012, and I often conclude on this reality to the tools for mission creation being a little bit too difficult to initially understand for many Citizens and complicated to advance without writing down a considerable amount of notes! While missions/quests are quite uncommon in a lot of virtual worlds, I'm personally curious if anyone has found a game with similar functionality, let me know in the comments please!
Just wanted to take a moment to thank those who created beautiful art, sculptures, and missions in SmallWorlds, your contributions were extremely beneficial and made the World a better place.
That’s it for today, be sure to check in tomorrow when I’ll be covering another topic.
As always, feel free to drop your own thoughts in the comments.
Here are all the links if you want to assess the feedback yourself. One
- https://towncenter.typeform.com/report/ZrD4b9/yeXpeTTfxgWTiFyw Two
- https://towncenter.typeform.com/report/Lcw0jV/XqiJAbXxE7lJkO7u Three
- https://towncenter.typeform.com/report/LzS57h/SZHyaP1n8LXHuuk8 Four
- https://towncenter.typeform.com/report/e5xlv5/xs32GEDz1emq2W6g Five
- https://towncenter.typeform.com/report/j8jRF6/aSkApHSSXcD0xdwG Six
- https://towncenter.typeform.com/report/jRuvKl/JnVHUbPAITKgBOPJ Seven
Take care & talk soon!
No one said they were over the age of 35 in the survey even though Smallworlds used to have a lot of players over the age of 35.
It looks like Towncenter have comepletely lost that age group, I think this could be because Towncenter already seems very childish (just my honest opinion) the logo is very simple and there are far to many bright colours, we want the game to appeal to everyone. One thing smallworlds did really well was it had a black header with the smallworlds name/logo on it and that made it stand out, but I also believe that If that was pink or blue it would have attracted a different type of audience.
I'm not saying don't have bright colours either but there needs to be a balance, have some have some dark colours and neutral colours as well not just within spaces but in the overall design of the website/app.