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Part 10

"CONTACT para 414, 154, 854, 345, 5..."
"I CAN READ DATA STREAMS, USE THEM XI BRONDON!"
His fingers hovered into many different imaginary buttons and controllers. To the outside observers, this simian would have appeared insane. Inside his goggles, it all made sense. The strafer did most of the work, its multitude of sensors and embarrassingly fast comp systems gave the gunner only on true vital role. Selection, prioritization, ejection. Strafers were named as such because they did not so much directly engage target as they did lash out and a complex collection of competing angles. The strafers payloads were often devastating mixes of homing rays and energy splashes. But their runs could even leave behind a decoy drone or sentry turret to harass the victim until the next swipe by. If the strafer was fitted for such abilities. As the FDR class so happened, it excelled at drone warfare. Jor had always loved this old boat because of its pack. Bron was just hoping his masters confidence was well placed.
"Accommodating."
The Xi was nervous but training was overriding his fear now. The battlefield they had been thrown into was a cacophony of madness. Strafers and loopers were sparring with there counterparts in cream. The stars gained a thousand cousins as all sorts of armament went off in the void. Every mammal out there had a mission and they were trying desperately to carry it out. Many were simply tasked with breaking the Enemy's will, a blunt instrument of the Alpha's scheme. Jor's FDR was a surgeon, its pack all instruments. They would not be so callously broad with their approach. Their goal was to avert the attention of the defenders.
Strafers were a deadly instrument of torment for any enemy. Their namesake hinted at their potency. Strafers assaulted their prey at outrageous speeds. The craft would first distance itself to an appropriate degree, then swoop across the target again and again. A constant barrage from multiple vectors from a flash on the horizon was in store for any opponent that dared line itself against a mammalian strafer with a competent pilot under the helm. While fast, strafers also carried an arsenal that would devastate anything caught in the cross hairs. Matter cannons, Energy splashes, Atom-splitters, homing rays and a multitude of other ways to wreak havoc. And these ships could also carry drones.
Turret platforms, sapper drones and zoning mines would only serve do frustrate and distract a bewildered foe. Jor loved his FDR because of its pack.
The FDR was the bulkiest strafer variant ever conceived. Its two massive thrusters, capable of obscene amounts of power, were attached behind two even more monstrous pod bays. These pods allowed the FDR to at least three times the normal payload. The result was a bloated monstrosity that be filled to an absurd amount of equipment. This addition in design was in true hog fashion, the novaswime had developed and lobbied vigorously to get the vessels into wider use. For one thing there was the handling. Though skilled fliers could adjust, most common pilots were hopeless when trying to get the beast to properly enter an atmosphere. The pods also seemed to make the name strafer a misleading title. They didn't allow for accurately controlled vector changes. Each strafer's, traditionally single, engine was suspended on a rotational axle, allowing for quick realignments against a objective. The two massive engines and clumsy bays didn't allow for such fancy rigging. The a couture mons were firmly locked into place. That meant maneuvering was an entirely different spectrum for the FDR. And there was the look. The look, with the stander equipment of cannon and armament all leading up to the small pilots capsule at the head, gave the FDR class strafer a slightly...phallic appearance.
Half the reason the FDR was never adopted into full service was its clunky design and paradoxical nature. The other half was the constant ribbing a designated pilot would receive from his peers. Chatter banter and perverted call signs were one thing. But a bored diabolical pack mate with guard patrol and enough time at a Thoughtcaster could be mortifying to even the strongest chested. The requests for transfers or new craft upon availability was almost laughable in itself. And so the FDR class faded into nothing, with only one left in the entire Mammalian fleet. And no mammal dared speak ill of Jor Shegdund. Hero of the False Door and the Ladder of Strife. Holder of the line. The Hammer. He had earned nothing but respect or silence.
Xi Brondon could barely believe the being masquerading as himself. His internals were screaming at him, his brain was hardly registering. As the young apprentice performed his duties, somehow his arms were doing what his mind couldn't. The Learners had burned their lessons deep, as the hands of this primate moved as if preordained. Instinct was the only explanation for the movements that Bron was getting from his ligaments. The Leaners had talked of a state when one could do without doing, when there was no need for a contemplation. When the proper action was already manifested inside your being. Bron wondered if this was what they were talking about. Then again, the Learners had also been extremely thorough. At Academy, there had been no room for error. At the Learners there had been no room for thought.
Confidence began to build as the young Xi addressed readings and potential threats. His heart raced with his gestures. Bron breathed, placed his thought on a calming idea. He remembered the gift he had received upon graduation from his time at Learners. A single onyx rod that levitated just off the ground lazily. This rod suspended 14 tiny marble leaves around it in orbital patterns. The leaf petals would slowly swing around the rod in lazy circles. The device had been soothing and relaxing, though not very useful in it own right. Bron had watched the tiny petals. They calmed him then as the thought of them did now.
Confidence began to build. As his lessons guided him, the novice accepted his abilities and began to catch up with his muscle memory. Every move was instantaneous, floating different input beams here and there. Xi Brondon began to get it.
Jor was moving with a honed mastery of his surroundings. His arms maneuvers were blinding, hoofed hands expanding and retracting while constantly readjusting to give the FDR entry into the brainwork of its pilot. The ship responded with familiarity, every dodged piece of ship and debris had been synapse responses only moments before. As the FDR flew away from the battlefield and out into more lonely space, its did begin to gain some attention. A few Enemy units broke away to respond and contain whatever this new ship was up to.
" Ban that's you."
"Accommodating"
The loopers of delta squad Ban Kre lashed out from their hiding. These smaller vessels provided a major advantage to the pilots that were assigned them, beautiful handling. Thanks to micro-boosters, literally in the hundreds, strung along every inch of the craft, the drivers could at any moment change axis and direction without any need to slow down. While the lack of true fearsome power didn't give loopers much in to say in a heads on race, bull rush speed isn't much use when your opponent can simply side step your attempt and fire and throw a gaggle of rounds back at you. So when an adversary finally does tries to face the looper in a proper dogfight, the loopers can do circles, literally, around this woe some being.
"Engaging both, you keep that thing straight on, Kappa. We got this"
The Enemy's two vessel immediately responded with several beams at multiple trajectories. The hail of energy was constant, disrupting and overbearing a number of the squad. Ships darted back and forth in an effort to avoid getting caught by these beams, the relentless persistence of the assailants did render a few casualties though. The loopers would respond in kind. The squad split apart, surrounding the two Enemy units. Immediately, the loopers went into varying orbits with the two. Then a barrage came pouring from the synthetic satellites. The crafts constantly moved, but all pointed inwards, never interfering with each other. They had trained hard and learned one another's angular tendencies. There were no issues with such sloppy things as crossfire. The ferocious onslaught slapped the Enemy shielding imp. The vessels behind it soon crumbled.
"Show off."
"Jor, jealousy doesn't become you."
"Thank you. Form up we got steps ahead to worry about."
submitted by rok1099 to Mammalians

8

MAME 0.206

MAME 0.206

Welcome to 2019 – we’re starting the year with a bang! MAME 0.206 is an absolutely huge update when it comes to new dumps and newly working software, especially when it comes to TV games. As far as we know, MAME is the first V.Smile emulator with working controls and the most compatible, with almost all dumped titles fully playable for one player (the second joystick isn’t working yet). A number of JAKKS Pacific games based on similar technology are also working in this release. And from Japan, you can now play the Popira and Dance Dance Revolution Family Mat rhythm games, as well as Super Dash Ball. The Namco Nostalgia and Taito Nostalgia games are now playable, too. Game & Watch coverage is steadily expanding, with Black Jack, Lifeboat, Manhole (new wide screen), and Rain Shower added in this release. Black Jack is particularly notable as it hasn’t seen re-issue or emulation before now.
On the arcade side, San Francisco Rush 2049 and its Special Edition have been promoted to working, and we’ve added alternate versions and bootlegs of several supported games. Heihachi_73 has tested the Aristocrat Mk V slot machines, and dozens have been promoted to working. If you enjoy spinning the wheels, why not give some a try?
If you’re aware of the effort to preserve original Apple II software in the new low-level WOZ disk image format, it should come as no surprise that MAME is on board. We’ve started documenting these dumps in a software list, and we’ll continue to add dumps as they become available. If you’re a fan of Acorn computers, you might want to try some of the newly supported BBC Micro ROM slot expansions, including banked ROM devices, RAM expansions, and real-time clocks. A few additional Electron expansion devices have been added, too.
Of course, these are just selected highlights, and there are plenty more bug fixes and emulation improvements in this release. There are also some incremental improvements to MAME’s system and software selection menus. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 06300: [ColoPalette] (galaxian.cpp) eagle, eagle2: Games need wiring harness that swaps channels. (Vas Crabb)
  • 07015: [Gameplay] (model1.cpp) vr, vformula: Undetected communication board error. (Hydreigon)
  • 07104: [DIP/Input] (iteagle.cpp) bbh, bbhsc, bbhsca, bbh2sp, bbh2spa, bbh2spb: Lightguns don't track correctly. (Ivan Vangelista)
  • 07179: [Save/Restore] (neogeo.cpp) aes: Memory cards are not detected. (Vas Crabb)
  • 07180: [Crash/Freeze] (vtech2.cpp) laser500, laser700: Emulator crashes on hard reset. (Robbbert)
  • 07185: [Sound] (mario.cpp) mario and clones: All audio missing besides walking sounds. (Ryan Holtz)
  • 07189: [Crash/Freeze] (cinemat.cpp) qb3: Black screen/exception on start. (Ivan Vangelista)
  • 07197: [Core] (oric.cpp) orica: Loading from tape never progresses. (Ivan Vangelista)
  • 07205: [Sound] (neopcb.cpp) svcpcb: Cracking/distortion/buzzing sound. (Ivan Vangelista)

New working machines

  • Dance Dance Revolution Family Mat (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen]
  • Dora the Explorer - Race To Play Park (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, Vas Crabb]
  • Game & Watch: Black Jack [algestam, Keith Kaisershot]
  • Game & Watch: Lifeboat [algestam, Keith Kaisershot]
  • Game & Watch: Manhole (new wide screen) [algestam, Tom Morrison]
  • Game & Watch: Rain Shower [algestam, xkeepah]
  • Fantastic Four (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, Ryan Holtz]
  • Play TV Opus (NTSC) [Sean Riddle, David Haywood, Peter Wilhelmsen]
  • Popira (Japan) [Sean Riddle, David Haywood]
  • Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, Ryan Holtz]
  • Super Dash Ball (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
  • TV Test Pattern Generator 1985 [shattered]
  • WWE (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, Ryan Holtz]

New working clones

  • Blaze On (World) [rtw, The Dumping Union]
  • Bubble 2000 V1.2 [Kevin Eshbach, The Dumping Union]
  • Columbia Data Products MPC 1600 [rfka01]
  • Deroon DeroDero / Tecmo Stackers [Fabrice Arzeno, The Dumping Union]
  • Fantasy Zone (FD1089B 317-0016) [Recreativas.org, The Dumping Union]
  • Guardians / Denjin Makai II (P0-113A PCB) [caius, The Dumping Union]
  • Kamikaze (Euromatic S.A., Spanish bootleg of Scramble) [David Torres, ClawGrip, Recreativas.org]
  • Mobile Suit Gundam (bootleg) [ArcadeHacker, The Dumping Union]
  • New Fruit Bonus '96 Special Edition (bootleg set 4, v97-3.3c English) [unknown]
  • Same! Same! Same! (China, 2P set) [Bill D, The Dumping Union]
  • Super Cobra (bootleg, set 3) [David Torres, ClawGrip, Recreativas.org]
  • Tetris Plus 2 (World, V2.7) [Team Japump!!!]
  • Top Secret (Japan, revision B) [FabC]
  • UFO Robot Attack (bootleg of Invasion, older set) [f205v]
  • V.Smile Baby (Sweden) [Ryan Holtz, Sean Riddle, ClawGrip]

Machines promoted to working

  • Bad Dog Poker (0200428V, NSW/ACT) [Heihachi_73]
  • Butterfly Delight (0200143V, NSW/ACT) [Heihachi_73]
  • Cash Chameleon (0100438V, NSW/ACT) [Heihachi_73]
  • Chicken (0100351V, NSW/ACT) [Heihachi_73]
  • Desert Bloom (0300111V, NSW/ACT) [Heihachi_73]
  • Diamond Fever (0200302V, NSW/ACT) [Heihachi_73]
  • Dragon's Eye (0100521V, NSW/ACT) [Heihachi_73]
  • Enchanted Forest (0400122V, NSW/ACT) [Heihachi_73]
  • Geisha (0101408V, New Zealand) [Heihachi_73]
  • Jumpin' Joey (0100383V, NSW/ACT) [Heihachi_73]
  • K.G. Bird (0200024V, NSW/ACT) [Heihachi_73]
  • Let's! TV Play Classic - Namco Nostalgia 1 (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]
  • Let's! TV Play Classic - Namco Nostalgia 2 (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]
  • Let's! TV Play Classic - Taito Nostalgia 1 (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]
  • Let's! TV Play Classic - Taito Nostalgia 2 (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]
  • Loco Loot (0100473V, NSW/ACT) [Heihachi_73]
  • Lone Wolf (0100587V, NSW/ACT) [Heihachi_73]
  • Lucky Clover (0300109V, NSW/ACT) [Heihachi_73]
  • Mammoth Money (0100425V, NSW/ACT) [Heihachi_73]
  • Mine, Mine, Mine (0400115V, NSW/ACT) [Heihachi_73]
  • Money Tree (0201397V, New Zealand) [Heihachi_73]
  • Mountain Money (0100294V, NSW/ACT) [Heihachi_73]
  • Mystic Garden (0100275V, NSW/ACT) [Heihachi_73]
  • One For All (0101503V, New Zealand) [Heihachi_73]
  • Phantom Pays (0500005V, NSW/ACT) [Heihachi_73]
  • Play TV Card Night (NTSC) [Sean Riddle, David Haywood, Peter Wilhelmsen]
  • Prize Fight (0100299V, NSW/ACT) [Heihachi_73]
  • Q.T. Bird (0500009V, NSW/ACT) [Heihachi_73]
  • Reel Power (0100400V, NSW/ACT) [Heihachi_73]
  • Rushin Rooster (0100534V, NSW/ACT) [Heihachi_73]
  • San Francisco Rush 2049 [Ted Green]
  • Snow Cat (0100405V, NSW/ACT) [Heihachi_73]
  • Sonic The Hedgehog 2 (bootleg of Megadrive version) [Ivan Vangelista]
  • Thor (0200319V, NSW/ACT) [Heihachi_73]
  • Thunder Heart (0200333V, NSW/ACT) [Heihachi_73]
  • Top Banana (0100550V, NSW/ACT) [Heihachi_73]
  • Tropical Delight (0100269V, NSW/ACT) [Heihachi_73]
  • V.Smile (US) [Ryan Holtz]
  • V.Smile Baby (US) [Ryan Holtz]
  • Wild Angels (0100337V, NSW/ACT) [Heihachi_73]
  • Wild Bill (0100297V, NSW/ACT) [Heihachi_73]
  • Wild Cougar (0100167V, NSW/ACT) [Heihachi_73]

Clones promoted to working

  • Cash Cat (0300863V, New Zealand) [Heihachi_73]
  • Cash Chameleon (0300781V, New Zealand) [Heihachi_73]
  • ConnecTV Card Night (PAL) [Sean Riddle, David Haywood, Peter Wilhelmsen]
  • Desert Bloom (0200111V, NSW/ACT) [Heihachi_73]
  • Dolphin Treasure (0100388V, NSW/ACT) [Heihachi_73]
  • Dolphin Treasure (0100424V, NSW/ACT) [Heihachi_73]
  • Inca Sun (0101108V, New Zealand) [Heihachi_73]
  • King Galah (0100536V, NSW/ACT) [Heihachi_73]
  • Loco Loot (0100472V, NSW/ACT) [Heihachi_73]
  • Loco Loot (0600725V, New Zealand) [Heihachi_73]
  • Mountain Money (0100289V, NSW/ACT) [Heihachi_73]
  • Orchid Mist (0101241V, New Zealand) [Heihachi_73]
  • Oscar (0100348V, NSW/ACT) [Heihachi_73]
  • Penguin Pays (0200113V, NSW/ACT) [Heihachi_73]
  • Penguin Pays (0200357V, NSW/ACT) [Heihachi_73]
  • Queen of the Nile (0100439V, NSW/ACT) [Heihachi_73]
  • Queen of the Nile (0101707V, Brazil) [Heihachi_73]
  • Queen of the Nile (0300785V, New Zealand) [Heihachi_73]
  • Queen of the Nile (0301059V, Holland) [Heihachi_73]
  • Return of the Samurai (0200506V, NSW/ACT) [Heihachi_73]
  • Return of the Samurai (0200549V, NSW/ACT) [Heihachi_73]
  • San Francisco Rush 2049: Special Edition [Ted Green]
  • Sweethearts II (0200004V, NSW/ACT) [Heihachi_73]
  • Thunder Heart (0200334V, NSW/ACT) [Heihachi_73]
  • Toucan Tango (0301388V, Holland) [Heihachi_73]
  • Unicorn Dreaming (0101228V, New Zealand) [Heihachi_73]
  • V.Smile (France) [Ryan Holtz]
  • V.Smile (Germany) [Ryan Holtz]
  • Wild Amazon (0200285V, NSW/ACT) [Heihachi_73]

New machines marked as NOT_WORKING

  • ADM 23 Smart Terminal [Bitsavers]
  • BERT [Volker Pohlers]
  • Chihiro Change Region GD USA (611-0028A) [Alex Romero (TO)]
  • Classic Arcade Pinball (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
  • ClickStart [Sean Riddle, ClawGrip, TeamEurope]
  • Disney Friends (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle]
  • Domyos Bike Concept (Domyos Interactive System) [Sean Riddle, Peter Wilhelmsen]
  • Domyos Fitness Adventure (Domyos Interactive System) [Sean Riddle, Peter, Wilhelmsen]
  • Domyos Fitness Challenge (Domyos Interactive System) [Sean Riddle, Peter Wilhelmsen]
  • Domyos Fitness Exercises (Domyos Interactive System) [Sean Riddle, Peter, Wilhelmsen]
  • Doraemon Wakuwaku Kuukihou (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Eagle PC Spirit [rfka01]
  • Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen]
  • FreeWay (V5.12) [Canil Babypet, AJR]
  • Gururin World (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Hoop it Up World Tour - 3 on 3 (Rev 23) [unknown]
  • Jackie Chan J-Mat Fitness (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
  • Joker Card (Epoxy brick CPU) [TeamEurope, Roberto Fresca]
  • Justice League (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle]
  • Mattel Classic Sports [Sean Riddle]
  • Megamax GPD001SDG [Sean Riddle, Peter Wilhelmsen]
  • Miss Bamby [jordigahan, ClawGrip]
  • Moon Fire - Jackpot Carnival (30164211, Queensland) [Heihachi_73]
  • My First Dance Dance Revolution (US) [Sean Riddle]
  • Palestra-02 [shattered]
  • Play TV Baseball 3 [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Play TV Buckmasters Huntin' (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Buckmasters Huntin' 2 (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Football 2 [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Play TV Huntin' 3 [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Play TV Real Swing Golf [Sean Riddle, Peter Wilhelmsen]
  • Queen Bee (Brazil, Ver. 202) [unknown]
  • Reelin-n-Rockin - Fast Lane (10298611, Queensland) [Heihachi_73]
  • Scooby-Doo! and the Mystery of the Castle (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Team Europe]
  • Spring Festival (20262311, Queensland) [Heihachi_73]
  • Super Queen Bee (Ver. 101) [unknown]
  • Taiko De Popira (Japan) [Sean Riddle, David Haywood]
  • Thomas and Friends (Tomy) [Sean Riddle, Peter Wilhelmsen]
  • Track & Field Challenge [Sean Riddle, ClawGrip]
  • TV Test Pattern Generator 1983 [shattered]
  • Twinkle Tale (bootleg of Megadrive version) [FabC]
  • V.Reader (US, English, 2011-10-17) [ClawGrip]
  • Virtua Striker 2002 (Type 3) (GDT-0012) [Alex Romero (TO)]
  • XaviX Baseball (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
  • XaviX Bass Fishing (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
  • XaviX Bowling (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
  • XaviX Boxing (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]

New clones marked as NOT_WORKING

  • Big Ben (20201111, Queensland) [Heihachi_73]
  • Choy Sun Doa (10121111, Queensland) [Heihachi_73]
  • Club Kart for Cycraft (GDS-0029) [Alex Romero (TO)]
  • Compaq Portable [rfka01]
  • Connectv Baseball 3 [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Connectv Huntin' 3 [Sean Riddle, Peter Wilhelmsen, David Haywood]
  • Connectv Real Swing Golf [Sean Riddle, Peter Wilhelmsen]
  • Double Dolphins (40003211, Queensland) [Heihachi_73]
  • e-kara (Germany?, includes 3 songs) [Sean Riddle]
  • e-kara (Japan) [Sean Riddle]
  • e-kara (US?, NTSC, set 2) [Sean Riddle]
  • e-kara Pro Headset (US, includes 3 songs) [Sean Riddle]
  • F-Zero AX (Rev D) (GDT-0004D) [Alex Romero (TO)]
  • Funky Jet (bootleg) [ClawGrip, Recreativas.org, The Dumping Union]
  • ITT XTRA [rfka01]
  • The Golden Gong (10217411, Queensland) [Heihachi_73]
  • Initial D Arcade Stage Ver. 2 (Japan) (Rev A) (GDS-0026A) [Alex Romero (TO)]
  • The Key Of Avalon - The Wizard Master (client) (Rev A) (GDT-0006A) [Alex Romero (TO)]
  • The Key Of Avalon - The Wizard Master (server) (Rev A) (GDT-0005A) [Alex Romero (TO)]
  • Lupin The Third - The Shooting (Rev A) (GDS-0018A) [Alex Romero (TO)]
  • Pang (bootleg, set 6) [ClawGrip, Recreativas.org, The Dumping Union]
  • Queen of the Nile (0201200V, Queensland) [Heihachi_73]
  • Queen of the Nile - Fast Lane (0101670V, Queensland) [Heihachi_73]
  • Queen of the Nile - Money Train II (10203811, Queensland) [Heihachi_73]
  • Red Baron - Fast Lane (10160711, Queensland) [Heihachi_73]
  • Reelin-n-Rockin (0101460V, Queensland) [Heihachi_73]
  • Samba De Amigo (Rev A) [f205v]
  • Sega Network Taisen Mahjong MJ 3 (Rev C) (GDX-0017C) [Alex Romero (TO)]
  • Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) (GDX-0021A) [Alex Romero (TO)]
  • Show Me The Money (10015711, Queensland) [Heihachi_73]
  • Stadium Hero '96 (Japan?, EAE) [coolmod, The Dumping Union]
  • Storio (DE, German, 2011-10-17) [ClawGrip]
  • Storio (ES, Spanish, 2011-10-17) [ClawGrip]
  • Storio (FR, French, 2011-10-17) [ClawGrip]
  • Storio (GB, English, 2011-10-17) [ClawGrip]
  • Storio (NL, Dutch, 2011-10-17) [ClawGrip]
  • Tank Force (bootleg) [hammy, The Dumping Union]
  • V.Reader (CA, English, 2011-10-17) [ClawGrip]
  • V.Reader (CA, French, 2011-10-17) [ClawGrip]
  • Virtua Striker 4 (Asia) (Rev B) (GDT-0014B) [Alex Romero (TO)]
  • Virtua Striker 4 (Export) (Rev A) (GDT-0015A) [Alex Romero (TO)]
  • Virtua Striker 4 (Japan) (Rev C) (GDT-0013C) [Alex Romero (TO)]
  • Where's The Gold (20184811, Queensland) [Heihachi_73]

New working software list additions

  • apple2_flop_orig: Agent USA, Airheart, Alien Ambush, Ankh, Apple Cider Spider, Apple Galaxian, Aquatron, Archon: The Light and The Dark, Ardy the Aardvark, Autobahn, Axis Assassin, Aztec, BC's Quest for Tires, Bad Dudes, Ballblazer, Batman: The Caped Crusader, Bellhop, Below the Root, The Bilestoad, Bug Battle, Cannonball Blitz, Caverns of Callisto, Ceiling Zero, Centipede, Commando, Congo Bongo, Conquering Worlds, Copts and Robbers, County Fair, Crazy Mazey, Crisis Mountain, Crossfire, Cubit, Cyber Strike, The Dam Busters, Death Sword, Defender II: Stargate, Destroyer, Dino Eggs, Dive Bomber, Donkey Kong, Drol, Dung Beetles, The Eidolon, Epoch, Falcons, Fight Night, Flight Simulator II (v2.0), Flip Out, Force 7, Formula 1 Racer, Free Fall, Frogger, Frogger II: Threedeep, G.I. Joe, The Games - Summer Edition, GATO, Genetic Drift, Gobbler, The Goonies, Gumball, The Heist, HERO - Helicopter Emergency Rescue Operation, Hadron, Hard Hat Mack, Hardball, Head On, High Rise, Ikari Warriors, Ikari Warriors 2: Victory Road, Impossible Mission II, International Gran Prix, Jawbreaker, Jawbreaker ][, The Jet, Joust, Julius Erving and Larry Bird Go One on One, Jungle Hunt, Karate Champ, Karateka, Kid Niki, Kung Fu Master, L.A. Crackdown, Lock 'n Chase, Lode Runner, Lost Tomb, Marauder, Marble Madness, Mars Cars, Mating Zone, Megabots, Might and Magic, Miner 2049er, Minit Man, Money Muncher, Monster Smash, Montezuma's Revenge, Moon Patrol, The Movie Monster Game, Mr. Robot and his Robot Factory, Ms. Pac-Man, Night Mission Pinball, Night Stalker, O'Riley's Mine, Orbitron, Outpost, Paperboy, Pest Patrol, Phantoms Five, Picnic Paranoia, Pitfall II: Lost Caverns, Pitstop II, Planetfall (r10), Plasmania, Platoon, Pool 1.5, Pooyan, Prince of Persia, Qix, Rad Warrior, Rampage, Raster Blaster, Red Alert, Repton, Rescue Raiders, RoboCop, Robotron 2084, Roundabout, Russki Duck, Sabotage, Sammy Lightfoot, Sargon III, Sea Dragon, Shadowkeep, Shanghai, Shuffleboard, Skyfox, Snack Attack, Snake Byte, Sneakers, Space Eggs, Space Quarks, Spare Change, Spiderbot, Spindizzy, Spy Hunter, The Spy Strikes Back, Spy vs Spy III: Arctic Antics, Spy's Demise, Star Cruiser, Star Thief, Stellar 7, Street Sports Baseball, Street Sports Basketball, Street Sports Football, Street Sports Soccer, Sub Battle Simulator, Suicide, Summer Games, Swiss Family Robinson, Tag Team Wrestling, Temple of Apshai Trilogy, Test Drive, Tetris (128K), Tharolian Tunnels, Thunder Bombs, Thunderchopper, Tomahawk, Trick Shot, Tubeway II, Twerps, Ultima IV: Quest of the Avatar, Ultima V: Warriors of Destiny, Up 'N Down, Vindicator, Wavy Navy, Wayout, Where in the USA is Carmen Sandiego, Wings of Fury, Wishbringer (r23), World Karate Championship, The World's Greatest Baseball Game, The World's Greatest Football Game, Xevious, Zendar, Zorro [4am, Firehawke]
  • bbc_rom: Advanced BASIC Editor Plus, Aerodrome Training Aid, BASIC Editor & Toolkit, BeebAid 1.02, CNCIS DFS 1.2S, Colour Screenprint 1.02s, Demo (Master Compact), HiBASIC3, HiBASIC4, Image Processor 0.9A, Inter-Word 1.O2 [alt1], Inter-Word 1.O2 [alt2], Para-Max II, Plotmate A3 2.00, Plotmate A4 1.90, PMS Genie Real Time Clock, The Publisher 1.10, Solidisk DFS 2.1F (1770) Issue 2, Super Utility, UserRAM, Video Digitiser 1.03 [Nigel Barnes]
  • bbcmc_flop: Acom, The Krystal Connection, Zap! [Nigel Barnes]
  • ekara_japan: 1976-78 Volume 1 (Japan) (EC0007-G76), 1982-84 Volume 1 (Japan) (EC0018-G82), ANM Volume 1 (Japan) (EC0009-ANM), ANM Volume 2 (Japan) (EC0032-ANM), DUE Volume 1 (Japan) (EC0047-DUE), ENK Volume 3 (Japan) (EC0030-ENK), ENK Volume 4 (Japan) (EC0037-ENK), ENK Volume 7 (Japan) (EC0052-ENK), ETZ (Japan) (EC0079-ETZ), J-Pop Mix Volume 1 (Japan) (EC0001-JPM), J-Pop Mix Volume 4 (Japan) (EC0004-JPM), J-Pop Mix Volume 5 (Japan) (EC0005-JPM), J-Pop Mix Volume 6 (Japan) (EC0011-JPM), J-Pop Mix Volume 9 (Japan) (EC0021-JPM), J-Pop Mix Volume 12 (Japan) (EC0024-JPM), J-Pop Mix Volume 17 (Japan) (EC0033-JPM), J-Pop Mix Volume 20 (Japan) (EC0046-JPM), J-Pop Mix Volume 21 (Japan) (EC0051-JPM), J-Pop Mix Volume 27 (Japan) (EC0061-JPM), J-Pop Mix Volume 29 (Japan) (EC0063-JPM), Matthew's Best Hit Selection (Japan) (EC0082-MBH) [Sean Riddle, David Haywood]
  • ekara_japan_d: BAT Volume 6 (Japan) (DC0002-BAT), TV Pop Volume 9 (Japan) (DC0005-TPJ) [Sean Riddle, David Haywood]
  • ekara_japan_en: EN-3 (Japan) [Sean Riddle, David Haywood]
  • ekara_japan_g: BAT Volume 1 (Japan) (GC0001-BAT), BAT Volume 2 (Japan) (GC0003-BAT), BAT Volume 4 (Japan) (GC0010-BAT), BAT Volume 5 (Japan) (GC0015-BAT), BHT Volume 2 (Japan) (GC0004-BHT), TV Pop Volume 5 (Japan) (GC0016-TPJ) [Sean Riddle, David Haywood]
  • ekara_japan_m: KSM Mini Volume 5 (Japan) (MC0005-KSM) [Sean Riddle, David Haywood]
  • ekara_japan_p: BHT Volume 4 (Japan) (PC0001-BHT), BHT Volume 7 (Japan) (PC0004-BHT), ENB Volume 1 (Japan) (PC0003-ENB) [Sean Riddle, David Haywood]
  • ekara_japan_s: SAI (series 1) Volume 1 (Japan) (SC0004-SAI) SAI (series 3) Volume 3 (Japan) (SC0012-SAI) [Sean Riddle, David Haywood]
  • ekara_japan_sp: SP-02 Super Cartridge (Japan) [Sean Riddle, David Haywood]
  • ekara_japan_web: e-kara Web cartridge 12M (blank) (Japan) [Sean Riddle, David Haywood]
  • electron_cart: Acorn Tube Interface (prototype), Advanced Battery-Backed RAM v1.04, Advanced Plus 5 [Nigel Barnes]
  • electron_rom: Commstar, Matrix, Multi-Forth 83, Time-Tender [Nigel Barnes]
  • ibm5150: Baby Jo in "Going Home", The Blues Brothers, Double Dragon II - The Revenge (3.5"), Lombard RAC Rally (3.5"), Rick Dangerous 2, Super Tetris, Xenon 2: Megablast (Power Pack Compilation) [ArcadeShadow]
  • ibm5170: Cisco Heat - All American Police Car Race, Lemmings, Micro Machines 2: Turbo Tournament [ArcadeShadow]
  • pce_tourvision:
    • Blodia (TourVision PCE bootleg), Ganbare! Golf Boys (TourVision PCE bootleg) [system11, Recreativas.org, ClawGrip]
    • Hanii on the Road (TourVision PCE bootleg), Time Cruise II (TourVision PCE bootleg) [system11, Ricky2001, Recreativas.org, ClawGrip]
  • sc3000_cart: SC-3000 Survivors Megacart v2.31, SC-3000 Survivors MkII Multicart v2.28, SC-3000 Survivors MkII Multicart v2.31 [SC-3000 Survivors]
  • sc3000_cass:
    • The Case of the Mad Mummy, Dungeons Beneath Cairo, Environoid, Help, The House, The Secret of Bastow Manor, Solar Conquest [SC-3000 Survivors]
    • City Lander, Dragonquest, Lawn, Quick Draw, Video Poker, Voltron [Dan Mons]
  • vsmile_cart: Der Koenig der Loewen - Simbas großes Abenteuer (Ger, Rev. 2?), DreamWorks Shrek der Dritte - Ein Spannender Schultag (Ger), Kung Fu Panda - Der Weg des Panda (Ger), Superman - De Grootste Held (NL) [Ryan Holtz, TeamEurope]

Software list items promoted to working

  • bbc_rom: Advanced BASIC Editor, ConQuest, Instant Mini Office II, Inter-Base 2.0A, Inter-Word 1.02, Mega3, MRM E00 DFS 1.20, Quest Paint 1.04, Quest Paint 1.10, STL Clock & Desk, SpellMaster 1.66, SpellMaster 1.69, TED 1.11, Tic-Toc RTC, The Wapping Editor 1.30 [Nigel Barnes]
  • einstein: Theatre Europe [Lord Sméagol (Carl Lloyd-Parker)]
  • vsmile_cart:
    • ABC Land Aventure (Fra), Abenteuer im ABC Park (Ger), Alphabet Park Adventure (USA), Apprenti' pilote (Fra), Barney - Erlebnis-Reise (Ger), Bob der Baumeister - Bobs spannender Arbeitstag (Ger), Bob the Builder - Bob's Busy Day (USA), Byggare Bob - Bobs stressiga dag (Swe), Byggemand Bob - Bobs travle dag (Den), Cranium Partyland Park - A Carnival of Play-and-Learn Fun (USA), Disney Cenerentola - I desideri magici di Cenerentola (Ita), Disney Den Lille Havfrue - Ariels majestætiske rejse! (Den), Disney Il re leone - La grande avventura di Simba (Ita), Disney La Petite Sirene - Ariel devient une princesse (Fra), Disney La sirenetta - Ariel e la crociera magica (Ita), Disney Lejonkungen - Simbas stora äventyr (Swe), Disney Løvernes Konge - Simbas store eventyr (Den), Disney Nalle Puh - Honungsjakten (Swe), Disney Peter Plys - Honningjagten (Den), Disney Princess Cinderella - Askepots magiske ønsker (Den), Disney Princess Cinderella - Askungens magiska önskningar (Swe), Disney Princess Cinderella - Cinderella's Magic Wishes (USA), Disney Princess Cinderella - Cinderella's Magic Wishes (USA, Alt), Disney Princess Cinderella - Lernen im Märchenland (Ger), Disney Princess Cinderella - Lernen im Märchenland (Ger, Rev. 1), Disney Princesses Cendrillon - Le rêve enchanté de Cendrillon (Fra), Disney's Mickey Mouse - Mickey's Magical Adventure (USA), Disney's The Lion King - Simba's Big Adventure (USA), Disney/Pixar Bilar - Kör ikapp i Kylarköping (Swe), Disney/Pixar Biler - Ræs i Kølerkildekøbing (Den), Disney/Pixar Cars - Quatre Roues (Fra), Disney/Pixar Cars - Rev It Up in Radiator Springs (USA), Disney/Pixar Cars - Vollgas in Radiator Springs (Ger), Disney/Pixar Finding Nemo - De Wonderwereld Van Nemo (NL), Disney/Pixar Finding Nemo - Nemo's Ocean Discoveries (USA), Disney/Pixar Oben (Ger), Disney/Pixar Ratatouille - Le nuove ricette di Remy (Ita), Disney/Pixar Ratatouille - Remys neue Rezepte (Ger), Disney/Pixar Toy Story 2 - Operation: Rescue Woody! (USA), Disney/Pixar Toy Story 2 - Operation: Rädda Woody! (Swe), Disney/Pixar Toy Story 2 - Woodys Spannende Rettung (Ger), Disney/Pixar Up (UK), Disney/Pixar Wall-E (Ger), Disney/Pixar Wall-E (Swe), Disneys Aladdin - Aladdins Welt der Wunder (Ger), Disneys Arielle Die Meerjungfrau - Arielles aufregendes Abenteuer (Ger), Disneys Arielle die Meerjungfrau - Arielles aufregendes Abenteuer (Ger, Rev. 3?), Disneys Den Lilla Sjöjungfrun - Ariels majestätiska resa! (Swe), Disneys Micky - Mickys magisches Abenteuer (Ger), Disneys Musse Pigg - Musses magiska äventyr (Swe), Dora L'Exploratrice - Les aventures de Dora Apprentie Mécano (Fra), DreamWorks Monsters vs Aliens (Ger), DreamWorks Shrek - Die Geschichte des Drachen (Ger), DreamWorks Shrek - Le Rhume de Dragonne (Fra), DreamWorks Shrek the Third - Arthur's School Day Adventure (USA), Elmos großes Abenteuer (Ger), Entdecke die Welt von Rotkäppchen (Ger), Ernies & Berts Fantastisches Abenteuer (Ger), Freds Zahlen Rallye (Ger), Kleine Einsteins (Ger, Rev. 3?), Kung Fu Panda - Path of the Panda (UK), Le Monde d'Elmo - Les Grandes Découvertes D'Elmo (Fra), Le Roi Lion - Simba Découvre la Jungle (Fra), Mein erster Hund (Ger), Meister Manny's Werkzeugkiste (Ger), Mickey Mouse Clubhouse (NL), Mickey Mouse Clubhouse (Swe), Micky Maus Wunderhaus (Ger, Rev. 3?), Min hundvalp (Swe), My Friends Tigger & Pooh - Die Honigjagd (Ger), Nick Jr Dora - Doras Reparatur-Abenteuer (Ger, Rev. 1), Nick Jr Dora the Explorer - Dora's Fix-it Adventure (USA), Nickelodeon Spongebob Schwammkopf - Der Tag des Schwamms (Ger), Nickelodeon Spongebob Schwammkopf - Der Tag des Schwamms (Ger, Rev. 1), Nickelodeon Spongebob Squarepants - A Day in the Life of a Sponge (USA), Noddy - Detektiv für einen Tag (Ger, Rev. 3?), Oui-Oui - Détective d'un Jour (Fra), Scooby-Doo - Panique à Funland (Fra), Scooby-Doo! - Avventura a Funland (Ita), Scooby-Doo! - Funland Frenzy (USA), Scooby-Doo! - Im Lernpark (Ger), Scooby-Doo! - Sjov i forlystelsesparken (Den), Scooby-Doo! - Tivoli-tokerier (Swe), Shrek De Derde - Arthurs Schooldag Avontuur (NL), Spider-Man & Freunde - Wettkampf im Space-Labor (Ger), Spider-Man & ses amis - Missions secrètes (Fra), Superman - Der Superheld (Ger), Superman - À la rescousse ! (Fra), Thomas & Friends - Tågen hjälps åt (Swe), Thomas & seine Freunde - Freunde Halten Zusammen (Ger), Thomas & seine Freunde - Freunde Halten Zusammen (Ger, Rev. 1), Thomas et ses Amis - Les locomotives s'entraident (Fra), Tingeling (Swe), V.Smile - Lern- und Tanzmatte (Ger), V.Smile Fußball Schule (Ger), V.Smile Tecknarstudio (Swe), Zayzoo - My Alien Classmate (USA), Zayzoo: An Earth Adventure (UK), Zayzoo: An Earth Adventure (USA), Zayzoos Lernall (Ger), Zézou - Notre Ami Venu d'Ailleurs (Fra) [Ryan Holtz]
    • Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2), Disneys Winnie Puuh - Die Honigjagd (Ger) [Ryan Holtz, Vas Crabb]

New NOT_WORKING software list additions

  • bbc_flop_32016: BCPL, GCAL, Reduce [Nigel Barnes]
  • bbc_rom: Master Replay, PMS Genie, Replay System Mk2 2.00, Solidisk ADFS 2.1 11/10/85, Solidisk ADFS 2.1J (10MB), Solidisk DDFS 1.4, Solidisk DFS 2.0 (Feb 85), Solidisk DFS 2.0 (Jan 85), Solidisk DFS 2.0A (8271/1770), Solidisk DFS 2.1J (1770), Solidisk DFS 2.21 Issue 1, VideoNuLA 1.02 [Nigel Barnes]
  • bbcmc_flop: Codename: DROID, Colossus Chess 4.0, Elite, Exile, Holed Out, Holed Out Extra Courses Vol.2, Micro Power Magic, Play It Again Sam, Play It Again Sam 2, Q-Master, Repton Around the World in 40 Screens, Repton Thru Time, Steve Davis Snooker, Stryker's Run, U.I.M. [Nigel Barnes]
  • clickstart_cart:
    • Animal Art Studio (UK), Bob the Builder (UK), Dora the Explorer (UK), Estudio de Arte Animal (SP), Finding Nemo (UK), Thomas & Friends (UK), Toy Story (SP), Toy Story (UK) [Sean Riddle, ClawGrip, TeamEurope]
    • Disney Princess (UK), Learning Carnival (UK), Nick Jr. The Backyardingans (UK), Nickelodeon Go Diego Go! - Learning Expeditions (UK), Nickelodeon Ni Hao, Kai-Lan (UK), Scout's Puppy Pals (UK), The World of Cars (UK) [TeamEurope, Sean Riddle]
  • electron_rom: E2P Operating System (ROM) [Nigel Barnes]
  • jakks_gamekey_dy: Sports Bowling & Goofy's Underwater Adventure, Sports Tennis & Face Chase, Sports Tennis & Face Chase & Riches of Agrabah [Sean Riddle]
  • jakks_gamekey_nk: Soccer Shootout & Juego De Futbol De Dora & Dora's Star Mountain Adventure [Sean Riddle]
  • jakks_gamekey_sw: Turret Defense & Yoda's Escape [Sean Riddle, Peter Wilhelmsen]
  • leapster: Buscando a Nemo - Leer Bajo el Mar (Spa), Don Lápiz - Aprender a Dibujar y Escribir (Spa), El Laberinto de las Letras (Spa), La Conquista de los Números (Spa), Spider-Man - El Caso de Las Letras Revueltas (Spa) [TeamEurope, ClawGrip]
  • vsmile_cart: V.Smile Schreibspaß (Ger) [TeamEurope]
  • vsmile_cd: El Asombroso Spider-Man - Persecución en la Ciudad (Spa), Los Increíbles - Misión Increíble (Spa) [ClawGrip, The Dumping Union]
  • vsmilem_cart: Action Manía (Sp), Cars: Vollgas in Radiator Springs (Ger), Disney Princess Cinderella - Lernen im Märchenland (Ger, Rev. 2?), Dora - Doras Reparatur-Abenteuer (Ger, Rev. 2), Kleine Einsteins (Ger, Rev. 2?), Küss den Frosch - Tianas großer Traum (Ger), Mein erster Hund (Ger), Spider-Man & Freunde - Geheime Missionen (Ger), Spongebob Schwammkopf - Der Tag des Schwamms (Ger), Thomas - Freunde halten zusammen (Ger), Wintersport (Ger) [TeamEurope]
  • vtech_storio_cart: Dora und die drei Schweinchen (Germany), Micky Maus Wunderhaus (Germany), Rapunzel - Neu verföhnt (Germany), Scooby-Doo!-Scooby-Doo y la momia (Spain), Spongebob Schwammkopf - Ein Schwamm will nach oben (Germany) [TeamEurope]

Source Changes

  • tv950: Emulated keyboard, and hooked up speaker and RS232 ports. [AJR]
  • 6522via.cpp: Implemented T2 external pulse counter mode. [AJR]
  • diserial: Implemented receive parity checking, and fixed even transmit parity. [AJR]
  • i8251, ins8250, mc2661, mc68681, mc68901: Implemented parity and framing errors. [AJR]
  • 68561mpcc: Implemented parity and framing errors and improved handling of interrupts and status register writes. [AJR]
  • ins8250: Allow writes to MSR with lower 4 bits zero to clear the associated interrupt. [AJR]
  • mcs48: Fixed disassembly of short jumps on page boundaries. [AJR]
  • ym2148: Implemented framing errors and error reset. [AJR]
  • 68307: Improved accuracy of interrupt controller emulation. [AJR]
  • 68340: Overhauled interrupt handling. [AJR]
  • mbc55x: Re-implemented high-level emulation of keyboard as a serial device. [AJR]
  • v102: Added preliminary keyboard emulation. [AJR]
  • uts20, uts10: Improved peripheral emulation. [AJR]
  • 8x300: Clean-up and expansion: [AJR]
    • Latch at most one IV input per instruction.
    • Fixed output behavior of some opcodes that selected the wrong IV bank or wrong value to write.
    • Added 8X305 with additional registers.
    • Added address latching callback.
    • Applied address shift to program space.
  • unidasm: Fixed crash on TMS34010 performing a 32-bit operand fetch. [AJR]
  • tv955kb: Added bell and reset outputs. [AJR]
  • z8: Added Z8682 type with test ROM, re-wrote timer emulation, and added basic UART emulation.[AJR]
  • amerihok: Slowed down ADPCM chip to a much more reasonable speed. [AJR]
  • m24: Re-implemented motherboard devices according to schematics. [AJR]
  • i86: Fixed passing of opcode address to coprocessor. [AJR]
  • Added object finder for address spaces. [AJR]
  • thomson.cpp: Implemented undocumented alternate bitmap16 mode. [Antoine Miné]
  • rainbow.cpp: Changed default floppy configuration to what UCSD Forth and Pascal expect. [Bavarese]
  • cps3.cpp: Improved color fading and full screen zoom, added save state support, and cleaned up code. [cam900]
  • midas.cpp, neogeo.cpp, neogeocd.cpp and neopcb.cpp: Updated metadata, implemented cartridge NVRAM, and cleaned up code. [cam900]
  • srmp6.cppa Improved color fading, added save state support, and cleaned up code.: [cam900]
  • galastrm.cpp: Converted TC0110PCR to a device. [cam900]
  • nile.cpp: Added save state support. [cam900]
  • legionna.cpp: Corrected clocks. [cam900]
  • psikyo.cpp: Fixed transparent sprites and improved buffering, fixed s1945bl Oki banking, and cleaned up code. [cam900]
  • homerun.cpp: Improved performance, simplified code, and fixed reset behavior. [cam900]
  • homedata.cpp: Modernized code, improved performance, and fixed reikaids clocks. [cam900]
  • megasys1.cpp: Improved performance, fixed corner cases, and cleaned up code. [cam900]
  • netlist updates: [Couriersud]
    • nlwav: Added support for converting log files to VCD format.
    • Added comment handling to the preprocessor.
  • Split e-kara software list according to cartridge type. [David Haywood]
  • xavix.cpp updates: [David Haywood]
    • Added logging function to calculate CRC shown in the header for Radica games.
    • Added preliminary serial EEPROM support, implemented bitmap transparency, and improved handling of raster interrupt enables.
    • Implemented register read-back and added preliminary barrel shifter emulation.
  • vii.cpp updates: Mirrored JAKKS GameKey ROMs, added I/O, and kludged invalid DMA size writes. [David Haywood]
  • rad_eu3a14: Tied tilemap dimensions tile sizes. [David Haywood]
  • ymf262: Fixed save states. [dink]
  • vtech2: Added I/O expansion slot with support for joystick and printer. [Dirk Best]
  • hp9825: Added high-level emulation of HP9885 floppy drive, and extended the HPI format to handle single-sided disks. [F.Ulivi]
  • Adjusted patterns to prevent “vsnes” subtarget being mistaken for a Visual Studio build. [Justin Kerk]
  • emscripten: Added a work-around for Web Audio auto-play restrictions in Chrome 71. [Justin Kerk]
  • sdl: Don't let failure to start haptic feedback prevent joystick module from loading. [Justin Kerk]
  • einstein.xml: Re-dumped Theatre Europe. [Lord Sméagol (Carl Lloyd-Parker)]
  • dsk_dsk: Increased maximum cell count. [Lord Sméagol (Carl Lloyd-Parker)]
  • via6522.cpp: Fixed shifter speed under system clock control. [Mathis Rosenhauer]
  • vectrex: Fixed maze in Clean Sweep. [Mathis Rosenhauer]
  • chdman: Fixed GDI 2048 extraction. [MetalliC]
  • bbc updates: [Nigel Barnes]
    • Implemented banked ROM, real-time clock and RAM devices for ROM slots.
    • Added support for the Logotron Sprite Board.
  • sbrain: Added boot ROM 4.2 BIOS. [Nigel Barnes]
  • sc3000: Implemented SC-3000 Survivors Multicart and Megacart. [Nigel Barnes]
  • electron: Enhanced and modernised cartridge slot interface. [Nigel Barnes]
    • Added Slogger Plus 2 Expansion, Acorn Tube Interface, and P.R.E.S. Advanced Plus 5.
  • specpdq: Fixed blit operations and improved boundaries. [O. Galibert]
  • nscsi_cd.cpp: Implemented read TOC and fixed inquiry. [O. Galibert]
  • sh2: Fixed interpreter for cps3. [O. Galibert]
  • nscsi_cd.cpp, nscsi_hd.cpp: Implemented receive diagnostics results and send diagnostics. [O. Galibert]
  • mips.cpp: Allowed rx2030 to boot RISC/os from a pre-installed hard disk image (with FPU disabled). [Patrick Mackinlay]
  • ims_cvc: Implemented basic graphics output. [Patrick Mackinlay]
  • am9517a: Added EISA variant. [Patrick Mackinlay]
  • alpha: Implemented DEC Alpha AXP disassembler. [Patrick Mackinlay]
  • decstation.cpp updates: [R. Belmont]
    • ds3100: Improved emulation allowing video board tests to pass, and added preliminary quad UART emulation.
    • ds5k133: Added preliminary LANCE Ethernet hook-up.
    • Moved SFB video chip emulation to a separate device.
  • vegas.cpp: Fixed leader lamp output. [Risugami]
  • apple3: Corrected font upload control addresses. [Rob Justice]
  • vtech2.cpp: Modernised banking and connected cartridge slot for laser500 and similar. [Robbbert]
  • uts20: Added support for second virtual screen. [Robbbert]
  • funworld.cpp: Fixed palette addressing and colors for machines with epoxy CPU bricks. [Roberto Fresca]
  • dspp: Added a preliminary recompiler (disabled by default). [Ryan Holtz]
  • spg2xx updates: [Ryan Holtz]
    • Limited receive rate for UART simulation to configured Baud rate, and separated SPG24x and SPG28x Baud rate calculation.
    • Implemented timers A and B, improved ADC interrupt timing, and added support for polled ADC mode and second ADC channel.
    • Treat sprite DMA with zero length as 0x400 words.
    • Fixed sprite double-rendering.
    • Suppress video IRQ status bits when corresponding enable bits are unset.
    • Automatically clear vertical blanking interrupt.
    • Fixed TMB1 and TMB2 not activating at lowest rate.
    • Don’t render lines outside the visible range.
    • Corrected width of fade control register.
    • Fixed PRNG behaviour.
  • mips3: Fixed fast RAM accesses, COP0 exception handling, and recompiler block checksumming. [Ryan Holtz]
  • unsp: Implemented a recompiler and refactored code. [Ryan Holtz]
  • vsmile updates: [Ryan Holtz]
    • Fixed controller probe responses.
    • Simulate a brief power button press on boot.
    • Implemented ROM and non-volatile RAM cartridges with correct mirroring.
  • vsmileb: Hooked up basic GPIO and DIP switches, and added cartridge slot and controller. [Ryan Holtz]
  • netlist: Added 7497 device, and fixed behaviour of 7474 when preset and clear are both asserted. [shattered, Couriersud]
  • sblaster.cpp: Fixed DMA count and implemented high-speed DMA. [shattered]
  • Re-wrote WD33C9x SCSI controller emulation using new SCSI framework and updated affected drivers. [tyfighter, O. Galibert, Ryan Holtz]
  • nscsi_hd.cpp: Track current block on LBA writes. [tyfighter]
  • mips3: Added minimal support for revealing the Secondary Cache Line size in the Status Register. [tyfighter]
  • Added some example XSL transform scripts that operate on -listxml output. [Vas Crabb]
  • Improved user interaction: [Vas Crabb]
    • Added support for icons and filtering on favourites in software selection menu.
    • Improved search algorithm.
  • unsp: Improved S flag calculation. [Vas Crabb, Ryan Holtz]
  • vsmile: Improved joystick emulation. [Vas Crabb]
  • k057714: Improved video emulation in Keyboardmania games. [Ville Linde]
  • knightsb, sf2mdta: Improved mapping of video registers onto CPS hardware. [wonder199999]
  • viper.cpp: Identified DIP switch setting to bypass gticlub2ea password prompt. [2huwman, Porchy, The Dumping Union]
  • fs3216: Dumped vector PROM. [Al Kossow]
  • fs3216: Added X2212 non-volatile RAM dump. [Bitsavers]
  • vsmileb: Identified codes for infrared controller. [bmx, Ryan Holtz]
  • pce_tourvision.xml: Updated and improved metadata, and trimmed over-dumped ROMs. [ClawGrip]
  • storio.cpp: Changed CPU to ARM9 (ARM926EJ-S core) at 240 MHz. [ClawGrip]
  • snk.cpp: Corrected ROM labels and added PCB locations to Chopper I sets. [Corrado Tomaselli, The Dumping Union]
  • m90.cpp: Re-dumped bomblord and documented ROM locations and read-protected PLDs. [f205v]
  • Added compatibility filters for Apple II floppy software lists. [Firehawke]
  • Updated documentation and re-worked for clarity and consistency. [Firehawke, Vas Crabb]
  • m90.cpp: Verified riskchal program ROM labels. [hammy]
  • aristmk4.cpp, aristmk5.cpp: Improved inputs. [Heihachi_73]
  • aristmk6.cpp: Added more Base Queensland BIOS versions. [Heihachi_73]
  • dccons.cpp: Documented Treamcast region-free modchip, and removed BIOS soft-dump. [Maddog, MetalliC]
  • Added skeleton Everex EV-346 disk controller and InterLan NP600A-3 Intelligent Protocol Processor 16-bit ISA card devices. [modem7, minuszerodegrees.net]
  • compc.cpp, pc.cpp: Re-organised for better readability and updated notes. [rfka01]
  • europc, europc2: Dumped ZC86115P keyboard controller. [rfka01, lvr]
  • trkfldch.cpp: Identified CPU die for My First DDR and PCB type for Track & Field Challenge. [Sean Riddle]
  • xavix.cpp: Added notes about cameras. [Sean Riddle]
  • ekara_japan.xml updates: [Sean Riddle, David Haywood]
    • Re-dumped Artist Selection Volume 9 (Every Little Thing) (Japan) (EC0044-ATS).
    • Added notes on unusual G10 card.
  • leapster.cpp: Added Spanish BIOS v1.0 for Leapster. [Sean Riddle, ClawGrip]
  • Added skeleton Joincom JC-1310 FDC 16-bit ISA card device. [Tronix, minuszerodegrees.net]
submitted by cuavas to MAME