A moveset for everyone's least favorite Microsoft character, Minecraft Steve
Jab and Tilts:
Jab: Steve punches forward. On the slower side, but is one of the more powerful jabs in the game in exchange.
Side Tilt: Swings forward with a sword. Does decent damage and knockback.
Up Tilt: Swings an axe upwards. Has pretty good range, decent damage, but low vertical knockback
Down Tilt: Thrusts a shovel downwards. Has low range, decent damage, and grounds.
Smash and Dash Attacks:
Forward Smash: Chucks lava from a lava bucket forward. Does high damage if hit by it, and traps the foe in the fire, similar to PK Fire. If anyone walks in it after the throw, even the player who threw it, they then just get the flame trap on them. Lots of startup and endlag. Lava dissipates after a few seconds, and only appears for a second hovering in the air if used at the ledge.
Up Smash: Steve throws a block of TNT. If it collides with a foe in midair, it explodes, having a relatively big hitbox, and doing above average damage and high knockback. Charge length also determines how far Steve throws it. If it reaches the ground without colliding, it explodes after a few seconds. Steve is also hit if he is in the blast zone
Down Smash: Steve swings a pickaxe downwards, doing decent damage and also grounding.
Dash Attack: Steve rides forward in a minecart on a few pieces of tracks. Does high damage and knockback, but has lots of endlag, and a decent amount of startup lag. Distance can be gauged via the track pieces on the ground.
Nair: Steve throws an egg forward. Does 1% but has high knockback.
Fair: Steve swings his sword downwards. Does slightly below average damage and knockback usually, but has a sweetspot at the lowest point of the hit, where sparks are produced and it does above average damage and knockback, based on the increased damage of an attack when hitting someone on the ground when you're in midair in Minecraft.
Uair: Launches a firework upwards. Has good vertical range and speed, but below average damage and knockback.
Bair: Steve throws a snowball a short distance behind him. Does below average damage and freezes the foe.
Dair: Drops a block of sand/gravel below them. Does decent damage and spikes. Once dropped, it begins to deteriorate and dissapears after a few seconds. Lots of startup lag. If it lands on the ground, then it stays around until it breaks.
Grab and Throws:
Grab: Steve fishes with a fishing rod. Is a tether grab.
Pummel: Hits the foe with a random fish. Pummel is middle of the road in terms of damage and speed.
Throws: Standard throws utilizing the fishing rod.
Specials and Final Smash:
Neutral Special: Building: Steve places a block forward that's half his height. Can place two block stacks, but most be on ground. Can place three blocks total at a time. Blocks break after, the same amount of time as Villager's trees and they can break even faster if hit by a move. While all three blocks are placed, Steve can swing forward with a tool matching the block type.
Side Special: Bow & Arrow: Steve shoots an arrow. It can be charged to go farther, and do more damage and knockback. Steve can move very slowly while charging, like Kirby when using Hammer.
Down Special: Crafting Bench: When Steve uses this move, a menu pops up with four choices:
Defense: Steve pops open a crafting bench to craft some armor. Decreases damage and knockback taken. Breaks after 30%, but if Steve chooses it again while he has damaged armor, an anvil instead pops out, and he repairs his armor. Time it takes to repair depends on how much damage his armor has taken.
Attack: Steve pops out an enchantment table to enchant his tools with Sharpness, increasing damage dealt with moves.
Knockback: Steve pulls out an enchantment table to enchant his tools with Knockback, increasing knockback dealt.
Building: Steve crafts a new tool to place blocks with. It increases the durability of whatever he places, and the damage and knockback dealt by the tool. It takes about 35% of the time it takes to charge Limit to craft it.
Default: Dirt, Tool: Shovel
Level 1: Wooden Planks, Tool: Axe
Level 2: Cobblestone, Tool: Pickaxe
You can only have one of Knockback, Attack, and Defense at a time. Knockback and Attack wear off after the same amount of time as Shulk's Monado Arts. All three have a gauge showing how much time/durability they have left, ala Robin's Tomes. Crafting Attack/Knockback/Defense takes about 70% of the time it takes to fully charge Limit, but must be done in one sitting, and will be interrupted by a hit that does over 5%
Up Special: Enderpearl: Steve throws an enderpearl upwards. Can be angled slightly left or right, and then Steve teleports to it after a short while. If the Enderpearl collides with someone, they take 2% and no knockback.
Final Smash: Wither Hell: Steve summons a Wither extremely quickly, and it makes an explosion around itself, trapping foes caught in it in a cutscene where the Wither shoots Wither Heads at them in the Nether, while Steve takes down the Wither, before he fully charges a bow and shoots them, knocking them back onto the stage. Steve then jumps out of it afterwards, dropping a Nether Star item, which can be thrown around for a little damage and knockback.
Taunts, and Animations
Up Taunt: Steve chows down on a piece of steak, healing 0.1%.
Side Taunt: Steve drinks a random potion, but it doesn't do anything.
Down Taunt: Steve places down a cake, which then disappears after a few seconds.
Entrance Animation: Glides in on Elytra Wings, and then deequips them
1: Rides around in circles on a horse
2: Gets in a bed and goes to sleep
3: Hits some Note Blocks with sticks to play a little song
Alt 1: Alex, the second player character in minecraft
Alt 2: "Zombie Herobrine" skin from Skin Pack 3 on Legacy/Bedrock/New 3DS versions
Alt 4: "Tennis Alex", one of the default skins in many versions of Minecraft, which is just Alex in a tennis outfit
Alt 5: "Tuxedo Steve", also one of the default skins in many versions of Minecraft. I think it's pretty self-explanatory what this skin is.
Alt 6: A Master Chief skin, available in Xbox versions of the game in Skin Pack 1
Alt 7: A Mario skin, available in the Wii U and Switch versions of the game in the Super Mario Mash-UP DLC.
Height: slightly shorter than samus
Cannot Wall Jump or Wall Cling
Crouch: the sneak from minecraft.
Weight: 105, or slightly heavier than Link. Would be 19th Heaviest character in the game
submitted by 8Deluxe
How would you feel about a Smash Bros. character reveal at the Microsoft E3 conference?
So I'll be honest, I'm not really an Xbox guy. I do like me some Halo and Banjo Kazooie though. With that being said, I'm curious what Xbox fans would think about this. If a Microsoft character like Banjo or Master Chief were to be announced for smash, would you want it to be during the 2019 Microsoft E3 conference? Do you feel Nintendo representation would take away from what Microsoft is putting on? Or would you just prefer Nintendo to reveal it during their annual E3 direct?
submitted by NummyGamGam