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City based, 1:1 scale AC. https://cdna.artstation.com/p/assets/images/images/000/303/896/large/KARAKTER_Ryse_Rome.jpg?1416149349 ERA: 117 AD (Trajan's era, Rome's peak). No level requirements. Just your own skill.
PROLOGUE: The story starts with the invasion and conquest of yet more land for the Empire. In the fight a well respected young legionnaire, Sirius, the main character, is fighting for his life amidst all the chaos and fire. This character, if you want an idea of who he is, is a sort of mix between Bayek and Rust Cohle from TD.
Sirius and the legions. \"The world is dark and brutal. Rome is its light. Rome brings the light\". This is what Sirius believed at first.
Sirius is immediatly distressed by the sight of war and innocent people dying. The Roman generals in the war seem to care little. Sirius is determined to put an end to the war by killing the enemy leader, knowing the army will likely give up, putting an end to the suffering. The theme of suffering is the defining theme of this narrative.
Sirius runs through the ruined city to the place where the enemy leader is. He finds him and kills him and a white confessions scene plays out. He takes a shiny object from him. The enemy asks why the need for such violence and conquest. Sirius seems to have no answer as if he has been dealing with the same questions for a long time (he has).
The enemy also asks if the Ancients came for the object, to which Sirius doesn´t even know what he's talking about. As he orders the enemy to declare desistance, he looks down to the burnt city as the Romans ignore the fact the army is defeated and slaughter most of them.
Sirius finds an eagle burnt but still alive. He carries her out of there. He names her Luna. The eagle would then be your faithful companion. TITLE INTRO PLAYS.
Sirius names Luna after his lost daughter, stillbirth.
ASSASSIN'S CREED IMPERIUM
MODERN DAY FIRST PART
After fading to black, the game cuts to the modern day. A young female, Sara Adler Miller, wearing a hoodie, is looking at a man, who also looks at her and asks her if she's had a rough night, while she looks stunned and concerned. Screen cuts to black again and we see her in a club, with innebriating music playing dulling all other sounds. She is tailing a man
We walk through the disco after the man, slowly, taking in the music. She then manages to sneak into his private room and starts flirting with him. He goes along with it. She suddenly changes topic of conversation and tells him she knows of the morally incorrect things he's done. She describes the corrupt things and tells him he should hire better guards at his house.
She knows he is Abstergo. She has all the info she needs to send him to jail. At first he doesn´t seem to believe her but then he starts to panick and calls security. We get another cutscene in which she efficiently defeats the guards while this plays, and the corrupt man.
Sara fighting the corrupt Abstergo man..
As she is arriving home a man stops her and asks her that initial question. It's William Miles. He tells her if she succeded in taking down the corrupt man. Having received the info that the man was corrupt and worthy of investigation by an anonymous source she immediatly realizes it was that man.
William Miles tells her vigilantism only gets her so far and mentions how he is an Assassin. She is already familiar with them due to having worked with a member of them in the past. Miles tells her her lineage is important and she could do more for the world working with the Assassins.
They go to theur hidden base where Rebecca and Shaun are there. They meet, talk a bit and she enters the Animus.
ACT 1
Sirius would have frequent flashbacks to the initial battle. It would be a constant source of guilt for him
The Legions return to Rome as victors and are received by Trajan, who wants to speak with Sirius knowing the young legionairre is responsible for killing the barbarian leader. The two talk and we get a sense of who Trajan is and more information on who Sirius is. Trajan, the main villain of the game.
But Trajan isn´t a villain in the traditional sense. He is an educated kind man, that has been expanding the empire but providing social welfare and important programs that uplifted the lifes of the citizens. He asks Sirius his opinion of Rome and why he joined the Legions to which Sirius answers that the world is a dark, brutal place and he wanted nothing more than to help those in it.
Rome, as bringer of civilized society, was the instrument in that. But there is doubt in Sirius's voice. He then asks if Sirius recovered anything from the barbarian and Sirius gives him the shiny object, to Trajan's full delight...
The Legions return to Rome
As the act progresses, we do a few normal missions for the empire in Rome, nothing major. We also meet Sirius's friends who ask him how the conquests went. Eventually Sirius breaks and talks about how what he always despised, he ended up working for. Brutality.
We get a flashback to Sirius's childhood and see his family, we play for a little while but the family and the city of Rome is ravaged by the plague. The memory ends with Sirius as a kid crying.
Sirius is now a broken man, not being able to forget the horrors he participated in the wars for conquest. He wonders if the last one, was just a pretext for the obtainment of the object, whatever it is. He decides to try and retain it.
Sirius infiltrates the imperial palace and steals the object. He returns home and by tinkering with it, has a vision of the past. We now play as Bayek in a 30 to 1h mission of his time in Rome. In this segment we get a quick sense of who the Order of the Ancients are, of who the Hidden Ones are and their goals. Bayek is revealed to be Sara's ancestor and of Sirius.
S Y N C H R O N I Z A T I O N C O M P L E T E W O R L D M A P U P D A T E D
Bayek also talks about some hidden temple named the Red Room. Sirius concludes easily that the Roman empire is controlled by this shadowy organization that is the Order and why they invaded the last land. He vows to fight them.
MODERN DAY PART 2
Sara training with a bow. The bleeding effect made her quite proficient with a bow and arrow
We get a little segment in which we explore the Altair II, the boat where the hidden base is located. We get to know more about Sara and why she decided to become a vigilante. She explaines she used to work for Abstergo and quickyl understood how corrupt they were.
Because she shares a distaste for injustice, she decided to fight Abstergo, having started to train parkour and archery (because of the animus). There is however more to her past...We do some parkout training that displays she has a natural skill for it. She also starts to begin a friendship with the rest of the team.
ACT 2
Sirius now is acting a hidden vigilante that investigates the link between the Order and Rome. He seeks the Hidden Ones, having known their location in the bureau through the memory seal. Surpringsily its still there, in the catacombs of Rome.
He explains his predictament and while they don´t trust him immediatly and certainly don´t turn him into to a hidden one just yet, they agree to work together. The city is now in maximum attention because of the stolen object and the roman guards are actively searching the thief.
Meanwhile, Trajan and Sirius get closer and Sirius gains his trust. However, he also starts to look to Trajan as a sort of father.
Simultaneoly, the vigilante dismantling operations in the city is now famous, seen as some sort of Robin Hoodm hunting down the corrupt elites of the city. Trajan comments this with Sirius, not knowing apparently that he is the vigilante but speaking of the actions of the hero as understandable and even worthy, being able to do without bureouracy what he intends to do for the city.
Sirius proceeds his investigation in Rome and finds out Trajan is the leader of the Order of Ancients which disturbs him midly but doesn´t exactly surprises him.
One of the investigations would lead us into the Coliseum. Sirius also had a bit of a contradiction. He loved to kill. To release the anger he had. He realized how problematic this was with his other peaceful ideologies.
He manages to sneak in a meeting of them and listens to them talking about the Red Room and its purpose. He learns the invasion he participated in was nothing but a plan to recover the piece of eden from the barbarians. It wasn´t planned that Sirius was the one to get it. But no one planned Sirius to want to go on a suicide run and go straight to the enemy fort to try and end the war fast.
Apparently a machine devised by the Isu, of which Sirius also learned during Bayek's mission, capable of the predictive elements they always showed to have. Basically, the Red Room is a device started by Isu scientists that understood reality to be a simulation and by studying its code, they could predit the future.
This is how they knew of Desmond and the 2012 flare. But the machine only tells us the probable future, not a certainty.
To have the power to know future possibilites, a man could rule the entire world. This is the promise the Order seeks and why the Hidden Ones want to destroy it.
In the meantime, Sirius gets close with a hidden one assassin and she and him get closer as the game progresses. She displays a needed optimistic light in his life filled with darkness.
We know get a few locked misions outside of Rome, searching for rumors of the Red Room and Siirus finally finds info of it.
In the meantime, we get to know Sirius more. His view on the world is rather important to later parts of the story. He is a man at conflict with man and with nature. There is that dual storm in him. On one hand, Sirius hates the injustices created by Man and the oppression of liberty.
In this, he sides with the Hidden Ones. On the other, Sirius is at conflict with the natural world. He witnessed the effects of the plague in Rome as a child. From then on, any promises of divine justice fell for him.
He despises the brutality of the natural world. Animal eating animal. He intends to help people and animals but even he recognizes suffering is the natural state of mankind and all living being. Everything he does is a drop in the ocean. This is why he became so shocked at what the romans and he did in the prologue.
In that moment, he added suffering to the world, instead of fighting against it. He tried to sooth his ideological storm by joining the legions, fighting for country and all. But he realized what the Hidden Ones preach. Nations and empires come and go, while the people suffer always.
Eventually we find the location of, not the Red Room but another temple containing the key to it. Here Sirius gets a vision of an Isu, much like Desmond at the end of Revelations, and he finds out the other true purpose of the Red Room. To his shock.
The Isu understood reality to be...malleable. And within them, some realized reality to be built on suffering. This drove them to near madness.
The Red Room's predictive capabilites weren´t all it could do. A rogue faction of Isue working in the project devised another function. The Red solution (based on negative utilitarianism). By knowing future probabilities, those Isu saw how the solar flare would attempt to destroy the world, their world. They saw the rise of Assassins and Templars. But above all they saw one common factor.
Suffering. Oppression. They saw how common it was. Yes, the machine doesnt have 100% predictive capabilites but it's near. This realization that suffering is at the root of the Isu and human experience drove them mad and made them dig deeper into the simulation's code.
They believed to have discovered a way to turn off the simulation. To destroy the world in a second. Painless. So that suffering would be eradicated. Whether this function would work or it was just the job of mad scientists was the question now. The scientists never could activate the function before the solar flare. But the temple remined there.
MODERN DAY PART 3
Sara exits the Animus shocked at what she saw and wondering about the implications of it. The rest of the Assassins are shocked as well but Shaun thinks the red room end of the world stuff is just the ramblings of Isu. The team has a conversation on the ethics of extinction and hope.
Eventually, Rebecca tells the team they have a lead on the new Abstergo CEO. Sara volunteers to go on the mission, since Rebecca cant due to being chronically injured after Syndicate, Miles being, well, and old assassin, and Shaun having to be backup in the mission.
Sara goes to Lisbon, where Abstergo has now installed their new HQ. Portugal is the first country created by templars in history and saved them from total extinction in the medieval ages.
Because of the bleeding effect, she'd get very good with a bow and arrow. She could also use that as a non lethal weapon (round arrows) since she had a no kill rule as a vigilante. She and Sirius are two sides of the same coin. Both choosing to fight injustice. But Sarah was much more balanced.
The Abstergo CEO is attending a Woodkid concert. Yeah thats right.
We have an infilration parkour sequence, we get a birds eye view of Lisbon and leap of faith into the theater. As Sara enters it she uses her eagle vision obtained via animus bleeding effect. She detects the CEO as Iron by Woodkid plays as we stalk him
https://preview.redd.it/ulxvfnlvxar51.jpg?width=1000&format=pjpg&auto=webp&s=746ec83b5bfd9138150fa4657c1b2127ba6f1af9
We eavesdrop a conversation between the CEO and a mysterious man. The mysterious man asks him how the project is going on. The CEO tells him things are going smoothly. Sara's opportunity for assassination is null now, even tho she tbh never wnt there with the goal in mind. Killing irl is still something she's wary about.
She returns to the new HQ of the Assassins in Lisbon (which is actually the real HQ of the nizari ismailii, assassin descendants, irl lmao). And we get a new small open world to explore as her. She talks about the conversation she witnessed and Shaun says he will research more on the mysterious man.
Sara and William Miles have a serious argument about whether she should have gone in for the kill. He tells her she can´t be an Assassin without blood on her hands. She tells him she´s not killing anyone. He then tells her he knows of her past. She is visibly upset and surprised. What could he know? Miles tells her he knows about the adoptions.
He knows how his father killed her mother. How she wished she could do something but she couldn´t. How she was powerless. He told her that to be an Assassin is to be powerful. To prevent needless suffering. She looks at him ready to punch him, saying he had no right in researching her past. He tells her it's his job and this is how they discovered her lineage and tracked her down.
He tells her she becoming a vigilante is a sign from the universe, or could be viewed as such, that she was meant to be an assassin. Before she does anything rash, she goes back in the animus.
ACT III
Sirius is now in disarray. He thought the Red Room allowed for its original purpose, like the Order thinks. But now he now wonders if that second rogue function is possible.
As a pessimist, the idea of ending suffering forever, even if by eliminating the world, was tempting. Whether the possibility of the red room's wacky function being true is irrelevant now. It created the seed of doubt for Sirius. What would he do if he were to find it. It completely changed his goal...
Sirius doesn´t tell the Assassins the other so called function, nor does he tell the female assassin, with whom he's been in a relationship now. He keeps investigating by himself the location of the Red Room.
In a way, Sirius was using the assassins as a means to an end. To reduce his guilt and to end the suffering of the world which deeply troubled him.
He then is asked by Trajan for a meeting. They used those meetings for traditional philosophical talks about life that revealed much about the characters. Sirius asks him, hypothetically, what he would do if he could end suffering forever. The two have a conversation about wheteher life is worth living.
These meetings between the Emperor and Sirius are a topic of heavy discussion for the Hidden Ones. Some agree that someone close to the emperor is important to know info about the Order, while others think he should just kill Trajan and be done with it. Sirius justifies it by saying he is held in rgard by Trajan and could extract valuable information.
But in truth, despite Sirius can+t help but love Trajan as a father element.
In a mission when it appears the game is strangly slow down, Sirius is arrested and taken captive by the Roman guards and put in a prison.
MODERN DAY PART 4
The HQ of the Assassins is attacked and they are all taken captive (oh look, mirroring) by the Templars. The Abstergo CEO takes Sara to an isolated room and lockes her to an animus. The templars too are looking for the Red Room, but they too, apparently, only know about the predictive capabilities. Sarah is forced to continue her journey in the animus while the rest of the team is locked up.
ACT IV
Sirius is now a prisioner of...Trajan.
This is a world where nothing is solved, Trajan, claimed Sirius. You may be righteous but you are an emperor.
The emperor enters the prison and talks with Sirius. He tells him he knows he has been the vigilante and he appreciates his work but nonetheless couldn´t help but arrest him. He talks about how despite being the official leader of the Order of the Ancients, his work is sabotaged by the inner council, de facto leaders.
Trajan hopes for a more humane Order while the council is more prone to warring. He had to arrest Sirius when he had proof he was the vigilante. But the conversation doesnt end here.
Trajan also tells him he knows of the Red Room. He too witnessed the memories of Bayek talking about it. But he doesn´t know, too, of the second function.
He begs Sirius to join him, the Order, to change it from within and to unleash the potential of the predictive capabilites of the Red Room. Sirius refuses, of course, and doesn´t tell him the other function.
Trajan is visibily sad that he has no alternative but leaving Sirius in jail. Trajan speaks on how he has uncovered information related to the location of the Red Room and plans to uncover it.
The Hidden Ones rescue Sirius of jail, with particular input from his hidden ones girlfriend. His girlfriend notices something different in him and not just because he was in jail. He confesses to her that he likes to kill because it allows him to unleash the anger he feels toward the world.
An anger he has felt ever since that plague memory. He coulnd´t blame man for that so he blamed the world. There was of course the ideological component of it, the majority of his reasons, but that was also there.
Sirius then tells her about the second function of the Red Room. She refuses to believe it but nonetheless is intrigued. She asks him if he believes it and he is elusive in his answer. She notices something wrong in him but doesnt ask much.
A few more missions later the hidden ones learn where Trajan has gone, with the Order. He must be going for the promise of the Red Room. The hidden ones plan to leave the next day. But Sirius evades them and escapes on his own. But before he does that...Sirius is confronted by his mentor. Sirius confesses the second possible function of the hidden temple and his true intentions are made clear, despite not saying much. His mentor claims his objective is madness and the only possible choice is to destroy the device if it exists. Sirius can´t let that happen and as his mentor is leaving the room to warn the other assassins, Sirius chokes him as he begs forgiveness. He evades
Sirius and the Hidden Ones mentor discuss plans to chase down Trajan. They never had a stable relationship. The mentor knew of the conflict within Sirius and feared what it could bring to the brotherhood.
Sirius tracks Trajan to the city of Selinusto recover the key that gives access to the Red Room. He proceeds to kill him, revelaing the full extent of his devotion to the possibility of ending reality. To the point he'd kill Trajan, who had become family. Trajan is disappointed but hopes Sirius will turn back from his perdition.
Sirius now learns the location of the Red Room is in Olisipo, modern day Lisbon.
Luna flies over Olisipo
He finds it and there it is. A gigantic temple, the likes the franchise never portrayed and all around it lights illuminating to one point. There it was. The device. Sirius finds it. He kills Order of Ancient guards being killed by laser like weapons.
The temple was gigantic and like nothing the franchise had ever seen. As if staring right into God's heavenly palace itself.
He stands at the control room. An isu figure appears to him. A VI. One of the consciousness of the Isu rogue scientists that created the destroy function. It tells him what he needs to press in order to activte it and end reality.
Suddenly, his girlfriend appears. She now fears the function might be true and begs him to step away from the console.
He denies. She points an arrow at him. He looks defeated by her treason but commited.
"This is how they survive. They paint the world full of light and happiness. Then thell the children to propel their values into adulthood. Their light, their values. Their false optimism. But this isnt true. My life proves that isnt true. All there is, at its core, is pain and chaos. The universal laws of our existence are defined by it. The isu who built this knew it. You know it."
She asks him if he hates people. Why would he do something like this? That he's betraying everything the assassins stood for. He tells her he doesn't hate people. He loves them. This is why he's doing this. Because they've been handed a broken world, unfit for their dreams of peace.
She tells him she will stand there with him for a thousand years if need by until he has changed his mind and steps away from the console. He refuses, goes for the button and she shoots him with an arrow. She holds him as he apparently dies. She's crying and apologizing. She tells him she wished he could see the beauty in the world as the assassins and she does.
MODERN DAY PART 5
Sara has tears in her eyes. Sirius's story is emotionally painful.
The templars now know the location of what they wanted. They arent´t interested in finding out if the second function is real of course, they just want the predictive capabilities of the red room.
The new ABSTERGO CEO wants to set a new standard for the order. He has hired the Abstergo employee that Sara took down earlier as his security. He has the order breathing down his neck asking for results. But he wants to be more than a lackey. He looks up to God, who created the heaven, the earth and man. Anything less than that is not worth mentioning. That the machine will allow them to finally have control of time itself.
Sara, still shocked by the events of the animus, tells him that she has been playing by the rules for so much time (she never killed anyone as a vigilante). But clearly in this templar run world, rules matter little.
She tells him she will kill them all. The man exits the room. An employee by Abstergo enters her room with a syringe to kill her but she manages to grab it, escapes and kills the employee, while grabbing her bow and arrow
Sara escaping
What follows is poetic rage.
https://preview.redd.it/u4h8o69ezar51.jpg?width=1000&format=pjpg&auto=webp&s=78442f0492367a970e701c5d8637f13ce373208c
She grabs a bow and arrow and along with the archery skills learned in the animus she just kills every guard that appears in front of her, Green Arrow style and she goes on and saves the rest of the kidnapped team, except Miles who she cant find. At this moment she is willing to let Miles die.
https://preview.redd.it/f198o431tar51.jpg?width=1000&format=pjpg&auto=webp&s=7643994fff3b0bb637cef38d9d6c99045878b0b5
The new Abstergo CEO's security agent appears holding a gun to Miles head amidst the collapsed facility. He tells her to look at what she's done. She never wanted to be a killer and now look at the destruction she's causes.
He tells her she is free to go, but Miles stays with them. He asks her if she's ready to sacrifice her morals to kill him. She looks at Miles. She doubts for a second. She shoots the man in the head.
https://preview.redd.it/nt6nyq1nqar51.jpg?width=1000&format=pjpg&auto=webp&s=c5c760d7d23ec6cbba799b1375f233f748aa05d5
Miles apologizes to her for his previous behaviour and tells her everyone is proud of her. She is still distressed from all the killing but appreciates it. He tells her he will not repeat the mistakes he did with Desmond, with her. That its her freedom to choose her path. To be an assassin is to be free
The team goes back to the Altair II where Miles thanks Sara and apologizes for doubting her. Sara confesses something to him. She killed her father, revenge for him killing her mother and brutalizing both of them for years. The Abstergo escape is not the first time she's killed. Also, working for Abstergo, for Sigma Team, she had to do it.
Miles didn´t know about this and hugs her. Sara says she is ready to fight for a better world and to prevent suffering. Sirius might have taken things over the edge but his lessions were valuable. At the HQ, Rebecca comforts Sara as she cleans the blood from her hands. They're good friends.
Sara becomes an assassin and swears the code. Sara goes back to the animus to find out what happened to Sirius. After, the assassins will go to the Red Room and seal it for good.
https://preview.redd.it/8p1s14uoyar51.jpg?width=1000&format=pjpg&auto=webp&s=b1ecb96f5acaab3e99c8a277958ba378af1a6e86
ENDING
Sirius is standing, looking much older, standing in the cliff of a high mountain with a letter in his hand. He reads it, and its his girlfriend telling him what happened between them could not be surprassed.
They got back together but they could never move on from the fact that while he chose not to activate the machine, Sirius wanted it and his girlfriend denied him the chance. Luna, Sirius's eagle has long passed. Sirius is alone. He feels alone. Did he brought it upon himself? Or is he a victim
Sirius looks to the cliff and the game ends, making us wonder if he jumped or not. And if he did, was it a classic leap of faith, or a suicide attempt.
ROLL CREDITS. A slowed version of Ezio's theme plays.
A post credits scene has a mysterious man talk about how Sara will play an important role in the future as she is related to Eve.
In other games, I'd also like to introduce a new faction, of which Sirius would get a little taste in this game, comprised of ex assassins and templars, united in their goal to find to Red Room and do what Sirius coudln´t. Despite his failure, he'd be seen as their prophet. They'd be also be a modern rival faction to Assassins and Templars, motivated by their extreme utilitarian ideology.
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Crusader Kings III Review Thread

Game Information

Game Title: Crusader Kings III
Description:
Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made. Crusader Kings III is the heir to a long legacy of historical grand strategy experiences and arrives with a host of new ways to ensure the success of your royal house.
Platforms:
  • PC (September 1, 2020)
Trailers:
Developer: Paradox Development Studio
Review Aggregator:
OpenCritic - 91 average - 100% recommended - 34 reviews
Critic Reviews
ACG - Jeremy Penter - Unscored
Karak sat down to do an impressions video for Crusader Kings 3 but it sort of became a review.
Kotaku - Luke Plunkett - Unscored
It’s a game of endless freedom but also constant moral quandaries. Where you’re challenged as a parent as often as you are on the battlefield. Where you can pay tribute to Popes while torturing the innocent in your dungeons. Where you’re constantly bombarded with choices and decisions, and every single one of them means something... Crusader Kings III may begin in what we used to call the Dark Ages, but it’s a Renaissance for strategy gaming in 2020.
[Waypoint Vice]() - [Gita Jackson]() - Unscored
It's a testament to the game's success that it is so startling to have the illusion of its reality shattered. There are some parts of human behavior that you simply can't reduce into a math equation or series of "if, then" statements. What Crusader Kings III does comes very, very close, so much so that I stayed up all night playing it twice in the same week. It is so easy to slip into your world, lording over a few counties, totally engrossed in the minute dramas of your court. But the real marvel is when you scroll out to see the whole world, and you see how much of it has developed without you.
Entertainium - Gareth Brading - Unscored
Crusader Kings III is one of those “just five more minutes” games, which hooks you in with various short term objectives and before you know it several hours have gone by. As King Malcolm, I was determined to force the Earl of Northumbria to accept my terms for peace in his aggressive war to capture Cumbria from me. Sadly, Malcolm was slain in battle outside Carlisle in 1072 (a full 20 years before he was “supposed” to die) leaving young Prince Duncan (age 12) to be the new King. Whether the young king’s reign will be as great as his father is a story for another time. Crusader Kings III is full to the brim with these stories, and each time you play a new character you can construct a new saga. It truly brings history to life in a way few other games have achieved.
Rock Paper Shotgun - Nate Crowley - Unscored
There are so many more little good things about Crusader Kings 3 that I’d like to talk about. So many strange little intricacies, and delightful, unexpected moments of satisfaction, of the kind CK2 delivered so well. And that’s the thing. Because if this game came out of nowhere, with nothing like it having graced the PC before, I would be speechless at its ingenuity. But of course, Crusader Kings 2 has been gracing our PCs, for eight years now, and it’s a bloody hard act to follow (you have to realise just how hard it is not to swerve into a concluding metaphor about royal succession here. Rest assured, I’m not going to do it).
IGN - T.J. Hafer - 10 / 10
Crusader Kings 3 is a superb strategy game, a great RPG, and a master class in how to take the best parts of existing systems and make them deeper and better. I have thousands of hours in the previous game, and I expect to spend at least that many in this third installment. All of the engrossingly flawed characters and stories of love, war, triumph, and loss that have already dynamically emerged from my playthroughs feel like just the beginning of something legendary. In fact, if I had to pick only one game to play for the rest of my life, the decision wouldn’t be that difficult. A new king of historical strategy has been crowned. Long live the king.
GameSpew - Robert Gammon - 10 / 10
Every detail of Crusader Kings III feels like the perfect evolution of the series. The refined systems and better UI don’t take away from the complexities of a campaign; they just make it easier to have fun. Every worry I had of this being a watered-down Crusader Kings II experience faded away with the sheer amount of content available. With a larger world, more refined systems, gorgeous visuals and deep character mechanics, Crusader Kings III is everything fans of the series could have hoped for – and more.
Thumb Culture - Steven Strom & Stuart Nightingale - 10 / 10 - Platinum Thumb Award
... You can easily sink hours into it without realising you had, which is fantastic to get that feeling out of a game. For fans of RPG, simulation, strategy games and previous Crusader Kings titles, this is a must-have. I have already seen people crying over on Reddit on how much they want the game to drop already. Bonus for Crusader Kings 3 fans who have Xbox GamePass for PC that’s available on day one too.
Saving Content - Scott Ellison II - 5 / 5
Crusader Kings III is all about the dynasty you’ve built, and the legacy you leave behind for a future of fame, fortune, and family in an ever-unfolding drama that’s brought unto you, or what you create for yourself. There’s a chasm-wide cast of characters to play as from real royal families from hundreds of countries, many of which you’ll want to see them through. Whether a new or returning player, hours will pass like minutes, and you’ll realize the game has a hook on you that you won’t want to remove. This is grand strategy at its finest, and Crusader Kings III is an immensely replayable, unscripted narrative masterpiece.
VG247 - Lauren Aitken - 5 / 5
All in, Crusader Kings 3 is my Game of the Year so far. If you’re looking for a new strategy title with some RPG flair that will suck you in for 500 hours or more during this endless lockdown, then it should be on your wishlist already. Better still, future support is already assured – there’s one expansion already in the works plus a few flavour packs coming soon if the huge base game isn’t enough for you.
Twinfinite - Giuseppe Nelva - 5 / 5
Hundreds upon hundreds of characters live their lives on the map. They struggle for survival, they murder, they cheat, they make love, they give birth, they conquer and are conquered, they rise to glory of fall into misery, exactly like you. Not only Crusader Kings 3 is one of the best RPGs I’ve ever played, but it’s also one of the best world simulators I can think of. It’s basically the Sims without the gibberish and with swords, on a much, much grander scale.
StrategyGamer - Timothy Borsilli - 5 / 5
Despite these few grievances, Crusader Kings III is undoubtedly one of – if not the – best strategy releases of the past few years. By building on the Game of Thrones-style drama and intrigue that its predecessor excelled at, it makes for engrossing gameplay that combines the best of the grand strategy and RPG genres. With Paradox pushing hard to make CK3 much more accessible to an unfamiliar mainstream audience, there has never been a better time to take a leap and see why this series has inspired such a dedicated fanbase. While it may not yet have all the bells and whistles of its predecessor, this is possibly the most polished a mainline Paradox title has ever been at launch.
Game Debate - Stuart Thomas - 9.5 / 10
I might have mentioned that Crusader Kings 2 was one of my favorite games. All I really want out of a game - any game - is to lose myself in a good story. Crusader Kings gives me that, fresh, every time I sit down to play. Crusader Kings 3 is at the start of its own story - I'm estimating we're going to see around 300 DLCs for this beast before it's all said and done - and already through its clarity of interface and intelligent design decisions I can see years of amazing "OH MY GOD, you'll never guess what happened in CK3" moments clogging up Felix's email inbox as I continue on my own journey with this wonderful, wonderful game.
PC Gamer - Fraser Brown - 94 / 100
It's an irrepressible story engine that spits out a constant stream of compelling alt-histories, delightfully infuriating characters and social puzzles that I've become obsessed with unravelling. I can't imagine being done with it. I just subsist on digital drama now. Will Alfred finally leave the torture chamber and make a friend? What's Bjorn going to do now that he knows his wife is in love with his chancellor? And who's going to be committing patricide next? I need to spend less time writing reviews and more time with my dynasties.
COGconnected - Jake Hill - 92 / 100
It’s clear that Crusader Kings is not a game for everyone. It’s dense, complex, at times slow, at other times overwhelming. But there’s a magic here, a storytelling generator that you won’t find anywhere else. It’s a series that already has a lot of fans, and I think those fans are going to agree with me when I declare Crusader Kings 3 the best Crusader Kings yet. There are also a lot of people who may become fans, and to them, I declare this game as easily the most accessible Crusader Kings. Not only is it a strange and wonderful experience, but it also promises to grow more exciting with future updates. You can’t get your Crusader Kings fix anywhere else, and Crusader Kings 3 takes the series to new heights.
IGN Italy - Claudio Chianese - 9.1 / 10 - Italian
Graphically beautiful, fun to play, intelligently designed, Crusader Kings III is one of the best entries in the long list of Paradox's grand strategy games.
GameWatcher - Bogdan Robert - 9 / 10
As much as it remains a numbers-driven grand strategy game, Crusader Kings III masterfully paints a complex medieval world teeming with living characters that have desires and ambitions. Its mixture of familiar and evolved systems enhances its roleplaying and emergent storytelling potential. The actions that you perform always feel like they’re the result of a process or skill your characters have naturally gained and there’s always something to grab your attention. And so it did, as for 70+ hours we were completely absorbed by warfare, realm management and court intrigue, which, it turns out, we haven’t had enough of just yet.
33bits - Euyen Esquefa Pons - 90 / 100 - Spanish
Crusader Kings III is not a revolution compared to the second installment. But it is a good evolution. Crusader Kings III is Paradox's masterpiece. It still has some flaws that already had the second part, and is possibly less complete, in content, than the second part with all the DLCs. But it can be said that CK3 vanilla is much more than CK2 vanilla. And the additions such as the house system, the new way of managing the baronies or the perks in the lifestyles are very good additions, in addition to a total visual redesign, with a friendly interface for the new player. Highly recommended. And more knowing that, even without the need to buy paid expansions, Paradox will maintain the game with regular updates.
CGMagazine - Preston Dozsa - 9 / 10
[Crusader Kings III is] a game that excels at creating a story that will captivate you regardless of what kind of story you want to tell. It will surprise you all too often in how each system interacts with each other and how your neighbours and family respond to your actions. House Forez’ trials and tribulations will stay with me for some time, and I hope that those who play this will create a dynasty that is as memorable for them as this one was for me.
God is a Geek - Mick Fraser - 9 / 10
Crusader Kings III is an excellent kingdom management game, more intimate but no less intricate than the likes of Civilisation VI, it’s as unforgiving a simulation as you’re going to find while still being more fun than you’d expect it to be. It’s not an easy game to get to grips with, and there are moments where you won’t be able to declare a war or prevent one and it won’t always be clear why – and there is an awful lot to read and understand – but Crusader Kings III is still arguably the best way to play out your Game of Thrones fantasies without actually harming your family members.
PCGamesN - Ian Boudreau - 9 / 10
Arriving as it does on the eve of what may be a succession crisis in the United States – that grand experiment in Enlightenment ideas of popular sovereignty – it’s tempting to think of Crusader Kings III as a kind of divine omen. Paradox’s latest incarnation of its medieval dynasty simulator is not only strangely portentous, but it’s also the most accessible the studio’s grand strategy games have ever been. Thanks to a near total rework of its interface, an enhanced new build of the underlying Clausewitz engine, and a generous new system for keeping players informed, Crusader Kings III is the new gold standard for the genre.
PC Invasion - Jason Rodriguez - 9 / 10
While Crusader Kings III has shortcomings and flaws, these are overshadowed by the sheer number of options and content thanks to its gigantic map and features. Greater emphasis is placed on a character's or dynasty's growth, a level of detail not seen in any previous grand strategy title, allowing you to experience trials and tribulations like never before.
Spiel Times - Ishan Day - 9 / 10
My dream of liberating Bharata remained after all… a dream. From a growing empire at the zenith of its power to a small dutchy, grappling with the burden of post-war recession, the splinter states warring among themselves. It was not game over but I gave up. Feeling bouts of rage and disappointment and a strange eagerness to try something different, I promised to return one day. I was yet to explore Africa, East Asia and the Middle East. I felt determined, but I was not sad. This parting was only temporary. It is this unpredictability that makes it such a great and terrible game at the same time. Nevertheless, Crusader Kings III, with the sheer amount of content, will give you the most bang for your bucks. And if you are a challenge-loving bloke, you will love it and you will keep coming back for more because as I said before, it never gets boring. The replayability itself is worth paying for.
TheSixthAxis - Stefan L. - 9 / 10
The best way to think of Crusader Kings 3 as a sequel is in terms of its own dynastic gameplay. Sure, Paradox have started from scratch with a new game, but it's still full of scheming, warring amidst an impressive breadth of cultures and religions. Crusader Kings 3 is an heir that has been born from Crusader Kings 2 and its many expansions, including and improving on so much of what made that game great, but it can still grow and improve in its own right.
Shacknews - TJ Denzer - 9 / 10
It truly is incredible how much Paradox Interactive improved upon not only how the player engages with the world, but also how the world itself is a living, breathing place beyond your actions and whims, full of characters trying to achieve their own goals. Every story, even with the same ruler, has the potential to play out vastly different, and your narrative will likely be unique from mine. All things considered, Crusader Kings 3 is perhaps one of the most immersive and flexible strategy games ever put together.
Wccftech - Nathan Birch - 9 / 10
Crusader Kings III pulls off a difficult dual victory, bringing a new level of depth, charm, and polish to the franchise, while also making it far more approachable than before. Some aspects of Crusader Kings III still aren’t as user-friendly as they could be, but overall, this is a worthy heir to the throne.
GameSkinny - Jordan Baranowski - 9 / 10
If you've always been intrigued by the idea of Crusader Kings but bounced off of it, Crusader Kings 3 is the best way to get started. It looks and feels great, and it already has a ton of available content at launch. DLC will indeed run thick, but it doesn't feel like the base game is missing aspects out of the gate. At the same time, CK3 is great for veterans. A lot of fan-favorite elements that were added to CK2 over a decade of DLC are already here, and most of the systems are close enough to the same family tree that you shouldn't have trouble taking kingdoms over.
Spaziogames - Daniele Spelta - 9 / 10
Without many words, Crusader Kings III is one of the best Paradox Interactive grand strategy games to date.
The Games Machine - Daniele Dolce - 8.8 / 10 - Italian
Crusader Kings III is one of the best Paradox Develpment Studio's games to date. Deep and compelling, this grand strategy can entertain you for dozens, if not hundreds of hours between its intrigues, holy wars, and dynasties in the making.
Game Revolution - Jason Faulkner - 4.5 / 5 - Editor's Choice
This review only skims a bit of what the game offers, as it’s incredibly complex. However, I feel like CK3 introduces its various systems in a much easier-to-grasp way than CK2 did. So, if you’ve been intimidated about Paradox’s grand strategy games, CK3 makes a new beginning that continues to provide all the fun of medieval intrigue, drama, and history, while making it a lot easier to pick up and play.
Attack of the Fanboy - Brandon Adams - 4.5 / 5
I’ve never been the biggest fan of grand strategy games, yet I can’t put the it down. Crusader Kings III’s near perfect marriage of robust grand strategy with compelling roleplaying means both fans of wargames and storytelling aficionados will find something to love in its medieval world of politics and intrigue, whether that’s crunching numbers to efficiently conquer the known world, or rolling with the punches as they scheme their way into the annals of history.
TrustedReviews - Ryan Jones - 4.5 / 5
Crusader Kings 3 is a fantastic new entry to the history-rooted strategy series, putting a larger emphasis on character-driven narratives and opening up more entertaining opportunities for increasing the size of your kingdom. A huge number of quality-of-life improvements makes menu navigation significantly easier, while new in-game guides and tutorials makes it far more friendly for newcomers to learn the basics. It’s also a lot better to look at with 3D character models and more detailed maps ensuring a more immersive experience. Technical issues and unreliable AI-controlled allied troops prevent Crusader Kings 3 from a perfect score, but this is undoubtedly the best entry to the series yet and will only likely get better with the guaranteed expansions.
Gameliner - Dionne Lips - 4 / 5 - Dutch
Although Crusader Kings III is quite complex and it is certainly not suitable for the casual gamer, it is a strong game in the real time strategy genre. Fortunately, Crusader Kings III is a lot more accessible and easier to play than its predecessors due to the many added tools. Although it is sometimes still difficult to figure out exactly what to do. The different levels of difficulty and the fact that you can determine yourself at what pace the game takes place, come in handy in any case. Players can immerse themselves better in Crusader Kings III as the characters, traits, skills and lifestyle make everything more personal. So if you have quite a few hours left to spare and have a soft spot for strategy games, then Crusader Kings III is an excellent choice.
GameSpot - David Wildgoose - 8 / 10
In a sense, Crusader Kings 3 is all over the place. It doesn't always work perfectly, and at times it really makes you work for it, but there's something amazing in that any of it works at all. Strategy games can tell interesting stories as their empires rise and fall, but their procedural narratives are rarely as affecting and poignant as they are here.
IGN Spain - Álex Pareja - 8 / 10 - Spanish
Crusader Kings III is the new noble management's king. Every little piece matters on the board, impressive and huge, but merciless with the newbie.
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