CMP overriding Switch command?
My current team is lead Skarm (AS/SA/BB), safe sawp Azu (B/IB/PR) and G-Fisk in the back (MS/RS/EQ).
Several times today in Great League, I caught a mirror match in the lead. What I was trying to do was open the switch window, throw 5 AS (enough for a SA), and switch on the charged move to Azu to take the hit and then play that matchup. Idea was G-Fisk can handle Skarm fine too, so I'd either play the matchup with Skarm and clean up with G-Fisk if needed, or draw out their Azu counter (usually a Grass), nab shield or two throwing IB depending on the 'mon, and have a SA ready on Skarm to delete their 'mon when Azu went down. Issue is, every time I went to switch to Azu after the 5th Air Slash, my command would be ignored and I'd have to tank their SA on Skarm. No biggie really, as there have been very few matches that that mattered, but it got me wondering if I was playing the mechanic wrong. Is it even possible to switch how I was trying to, or does Skarm's fast move timing make it so that their Charge move beats my switch? Or am I messing up timing hitting the switch? I press Azu on the switch menu as soon as Skarm starts throwing the last AS.
I'm really trying to tighten my game going into next season so I can actually make a serious run at rank 10, so any explanation of what I'm doing wrong would be hugely appreciated! I'm still learning things like properly switching to catch a Charged move, so go easy on me if I seem like a noob lol (only ever been a middling Rank 8 player).
submitted by QuentynStark
The 10 Dumbest Decisions in AC7
Well, I think it’s safe to say there have been some pretty bone-headed moves throughout Ace Combat. From digging under a castle instead of a bank to nuking your own nation, the possibilities are endless. However, I think I’ve gotta say, Ace Combat 7 has some of the most idiotic of them all. So, I think it’s high time we get a list going of the stupidest decisions made in the game. Obviously, this’ll be my opinion, results may vary. Consult your doctor if you suffer heart palpitations or have an erection lasting longer than six hours.
- Creation of Spare Squadron. Now, this is at the bottom of the list because it wound up working, but let’s take a look at this. We have convicts, some of whom are in for 25-life sentences (Trigger and Champ), and you decide to give them multi-million dollar pieces of equipment with heavy munitions and no armed guards? Really? Honestly, I’m amazed Bandog, McKinsey, or anyone involved in that base survived. Personally, I would’ve laid a bomb on the control tower and burned hard rubber for Erusean airspace to defect. Also, dishonorable mention goes to the constant abuse of solitary confinement as punishment for jobs well-done and as reward for speaking out of turn (since that guy who quipped at McKinsey probably didn’t want to go on the mission).
- SAND. Now, attacking a fuel refinery is important. I’m glad we understand that. But… why in the actual hell would you not just… wait for the sandstorm to pass before making your strike? I mean, okay, sure, a couple tanker ships would get away, but there would be more coming in. If they’re worried about the Helios missiles, the trucks weren’t about to go out in a sandstorm unless they absolutely had to. It would still be very killable. But no no no, instead we’ve got to risk losing the tankers in a storm and fly into it, clogging up our jets with sand and making poor Caramel Nagase hate her life.
- See You On the Ground. Ignoring the princess’s ten-inch-thick plot armor, I love her train of logic. “Hmm… super advanced fighters are coming into the airspace and probably about to cause a furball of a dogfight. Oh well, might as well jump.” -jumps-
- Waiapolo Missile Boogaloo. I genuinely don’t understand the design of the missile defenses in Mission 9. Alright, they need to defend their radar facilities for the drone defense system. Fair enough. You know what you do? You make the mountainside black with SAMs and CWIS. You don’t spend billions of taxpayer dollars making a hyper-specialized missile with slower reaction times, longer travel distances, and no more efficacy than a standard SAM. That design is about as necessary as a penguin proximity alarm in the Sahara.
- RIP Kestrel II. Okay, so, let’s get this straight. You staged an unsuccessful attack on Farbanti from your most advanced aircraft carrier. Alright, fine, no biggie. But then you return for a second go at the same target? WHY?! There are a dozen perfectly good targets in the region that you could have used that wouldn’t be complete hornet’s nests. Also, you want to know the magical thing about aircraft carriers? Unlike airfields, they can move, which means if a target is outside of your range or if the enemy might have figured out where you are, you can just, ya know, GO.
- Tyler Island Assault. Now, I know this is McKinsey being a jackass, but it’s still stupid. Let’s stage an assault on a major enemy airbase and just… assume that all the Eruseans are dead. I’m sure they just rolled over and gave up. That seems logical, right? No partisans to speak of. And let’s make sure we don’t have equipment of our own to use there. And use planes we don’t have replacement parts for and are notoriously prone to breakdown. BRRRRRILLIANT.
- We’Ll UsE a SaTuRaTiOn AtTaCk. Allow me to perform my interpretation of the commanders of Operation Daredevil. “Okay, sho. We got a drone aircraft carrier with a shield powered by the space tower thingy.” “Yarp.” “And long-range sensors.” “Yarp.” “And a smart computer thing running its decisions.” “Yarp.” “Well then, let’s just have all our super vulnerable ships and all our planes unload all their munitions at it. I’m sure that’ll work perfectly!” “Yarp yarp yarp!” “You’re just a sea lion, aren’t you?” “ARP ARP ARP!” Seriously, couldn’t they have at least done it at night so as to minimize the space elevator’s effect?
- Torres’s Psych Evaluation. Now, let’s get two things straight. One, Torres is complete butternut bonkers, anyone with more than a passing interest in reality would see that. Two, the poor bastard and his crew spent two years at the bottom of the ocean. Any competent psychologist would have suggested he be honorably discharged and undergo serious therapy work. Alicorn’s a good sub, give it to a decent captain and she’d do wonders for the Erusean navy. But noooo… gotta give it to the guy who screams for the salvation of his crisp white sheets.
- Gargoyle Squadron’s Attempted Armageddon. So, this is a double-whammy of dumb which might make me seem like a bit of a hypocrite, but follow me here. First off: THEY WERE TRYING TO CUT DOWN A SPACE ELEVATOR! Do you have any idea the destruction that would cause? It would make Ulysses seem like a quaint little oopsie in Strangereal’s diaper. Millions dead? Billions dead? Who’s counting? Inversely though, these idiots decided to attempt this act by… firing Sidewinders at it. Gargoyle Squadron, I know you were following orders, but you should have turned to whoever was commanding you, slapped them into next week, and called them a brainless blunderbuss.
- Kessler Syndrome Strike. Congratulations generals of Strangereal, you aren’t just the dumbest people in Ace Combat 7, but the biggest dunces in all Ace Combat. By blowing up a bunch of satellites, you have successfully clogged Earth’s orbit with debris that will haunt mankind for the rest of its existence (or at least until shield technology gets starborne). There’s no way that they didn’t know this would happen either, since Strangereal is kind of an expert on incoming space objects. I guarantee there were some scientists on their staff that were screaming “DON’T!” but they just decided to ignore them. It’s like the fear that some scientists had that nukes would set the atmosphere on fire taken to its logical conclusion. So, congratulations generals of Erusea and Osea, you are the joint emperors of stupid, enjoy your throne of compacted garbage and crown of rotting pig guts.
submitted by KingAardvark1st